[][src]Module hyper::body

Streaming bodies for Requests and Responses

For both Clients and Servers, requests and responses use streaming bodies, instead of complete buffering. This allows applications to not use memory they don't need, and allows exerting back-pressure on connections by only reading when asked.

There are two pieces to this in hyper:

  • The Payload trait the describes all possible bodies. hyper allows any body type that implements Payload, allowing applications to have fine-grained control over their streaming.
  • The Body concrete type, which is an implementation of Payload, and returned by hyper as a "receive stream" (so, for server requests and client responses). It is also a decent default implementation if you don't have very custom needs of your send streams.

Structs

Body

A stream of Chunks, used when receiving bodies.

Chunk

A piece of a message body.

Sender

A sender half used with Body::channel().

Traits

Payload

This trait represents a streaming body of a Request or Response.