Struct huelib::resource::scene::Modifier[][src]

pub struct Modifier {
    pub name: Option<String>,
    pub lights: Option<Vec<String>>,
    pub light_states: Option<HashMap<String, StaticStateModifier>>,
    pub store_light_state: Option<bool>,
}
Expand description

Struct for modifying a scene.

Fields

name: Option<String>

Sets the name of the scene.

lights: Option<Vec<String>>

Sets the indentifiers of the lights that are in this scene.

light_states: Option<HashMap<String, StaticStateModifier>>

Sets the state of specific lights.

The keys of the HashMap are the light identifiers.

store_light_state: Option<bool>

Sets whether the state of the lights will be overwritten by the current state of the lights.

Implementations

Sets the name field of this struct.

Sets the lights field of this struct.

Sets the light_states field of this struct.

Sets the store_light_state field of this struct.

Creates a new Modifier.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

The type of the identifier. Read more

Returns the suffix of the API URL.

Sends the request to modify the resource.

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.