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//! # htmlentity //! //! `htmlentity` encode and decode for html entity. pub mod data; pub mod entity; #[cfg(target_arch = "wasm32")] pub mod wasm;
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//! # htmlentity //! //! `htmlentity` encode and decode for html entity. pub mod data; pub mod entity; #[cfg(target_arch = "wasm32")] pub mod wasm;