Crate horizon_data_types

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§Game Server Architecture

This module provides data types and structures for a distributed game server architecture with sophisticated event propagation in 3D space.

Structs§

ChildServer
Represents a game server in the distributed architecture.
GameEvent
Represents an event in the game world.
GameObject
Represents a game object in the world.
GameServer
Represents a game server in the distributed architecture.
MasterServer
Represents the top-level master server managing multiple server clusters.
Player
PlayerManager
Rotation
Scale3D
ServerCluster
Represents a cluster of game servers managed by a master server.
SpatialPartition
Represents a spatial partition in the game world.
TrajectoryPoint
Transform
Translation
Vec2D
Vec3D
Vector3
Represents a 3D vector in the game world.