Expand description
§Game Server Architecture
This module provides data types and structures for a distributed game server architecture with sophisticated event propagation in 3D space.
Structs§
- Child
Server - Represents a game server in the distributed architecture.
- Game
Event - Represents an event in the game world.
- Game
Object - Represents a game object in the world.
- Game
Server - Represents a game server in the distributed architecture.
- Master
Server - Represents the top-level master server managing multiple server clusters.
- Player
- Player
Manager - Rotation
- Scale3D
- Server
Cluster - Represents a cluster of game servers managed by a master server.
- Spatial
Partition - Represents a spatial partition in the game world.
- Trajectory
Point - Transform
- Translation
- Vec2D
- Vec3D
- Vector3
- Represents a 3D vector in the game world.