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#![deny(missing_docs)]
//! # Hollywood
//!
//! Hollywood is an actor framework for Rust - with focus on representing actors with
//! heterogeneous inputs and outputs which are arranged in a non-cyclic compute graph/pipeline. The
//! design intend is simplicity and minimal boilerplate code. Hence, Hollywood is an abstraction over
//! async rust in general and the asynchronous tokio runtime in particular. If you do not seek
//! such an abstraction, you may want to use tokio (or another async runtime) directly.
//!
//! Actors are stateful entities that communicate with each other by sending messages. An actor
//! actor receives streams of messages through its inbound channels, processes them and sends
//! messages to other actors through its outbound channels. Actors are either stateless so that
//! its outbound streams are a pure function of its inbound streams, or have an internal state which
//! is updated by incoming messages and may influences the content of its outbound messages.
//!
//! Actors are arranged in a compute pipeline (or a directed acyclic graph to be more precise). The
//! first layer of the graph consists of a set of one or more source actors whose outbound streams
//! are fed by an external resource. A typical example of a source actors, include sensor drivers,
//! or log file readers. Terminal notes in the pipeline are actors which have either no outbound
//! channels or which outbound channels are not connected. Terminal actors are often sink notes
//! which feed data to an external resource. Example of a sink actor are robot manipulators,
//! log file writer or visualization components.
//!
//! In addition to the feed-forward connections between actors, actors can also communicate with
//! each other through a set of request-reply channels. There is no restriction on which actor pairs
//! can be connected with such request-reply channels. For example, a request-reply channel can
//! be use to create a feedback loop in the compute flow. As opposed to the n:m feed-forward
//! connections, request-reply channels are 1:1 connections.
//!
//!
//! ## Module Overview
//!
//! The library is organized in the following modules:
//!
//! - The [core] module contains the core structs and traits of the library. [Actor] is a generic
//! struct that represents an actor. [IsInboundHub] is the trait which represents the collection
//! of inbound channels of an actor. [IsOutboundHub] is the trait which represents the collection
//! of outbound channels of an actor. Similarly, [IsInRequestHub] and [IsOutRequestHub] are the
//! traits which represent the collection of channels for request and reply communication.
//!
//! Most importantly, [HasOnMessage] and [HasOnRequestMessage] are the main entry points for user
//! code and sets the behavior of a user-defines actor.
//!
//! - The [macros] module contains the macros that are used to define new actor types with minimal
//! boilerplate code.
//!
//! - The [compute] module contains the [Hollywood] context and [Pipeline] which are used to
//! configure a set of actors, connect them into a graph and to execute flow.
//!
//! - The [actors] module contains a set of predefined actors that can be used as part of a compute
//! pipelines.
//!
//! - The [introspect] module contains a some visualization tools to inspect the compute pipeline.
//!
//! - The [example_actors] module contains a set of examples actors that demonstrate how to use the
//! library.
//!
//! ## Example: moving average
//!
//! We will show how to implement a moving average actor that computes the moving
//! average of a stream of numbers. The complete code for this example can be found in the
//! [examples/moving_average.rs].
//!
//! ### Outbound hub
//!
//! First we define the outbound hub of the actor:
//!
//! ```ignore
//! #[actor_outputs]
//! pub struct MovingAverageOutbound {
//! /// Running average of the input stream.
//! pub average: OutboundChannel<f64>,
//! }
//! ```
//!
//! It contains of a single outbound channels, to send the calculated average to the outside world.
//!
//! ### Properties and state
//!
//! Next we define the immutable properties and the internal state of the actor:
//!
//! ```ignore
//! /// Properties the MovingAverage actor.
//! #[derive(Clone, Debug)]
//! pub struct MovingAverageProp {
//! /// alpha value for the moving average
//! pub alpha: f64,
//! }
//!
//! /// State of the MovingAverage actor.
//! #[derive(Clone, Debug, Default)]
//! pub struct MovingAverageState {
//! /// current moving average
//! pub moving_average: f64,
//! }
//! ```
//!
//! Properties can be understood as the configuration of the actor which are specified when the
//! actor is created. The state is the internal state of the actor that is updated when the actor
//! receives messages. Default implementations for the state define the initial state of the actor.
//! Note that MovingAverageState implements [Default] trait through the derive macro, and hence
//! moving_average is initialized to 0.0 which is the default value for f64. An explicit
//! implementation of the [Default] trait can be used to set the values of member fields as done for
//! the [example_actors::moving_average::MovingAverageProp] struct here.
//!
//! ### Inbound hub
//!
//! Next we define the inbound hub of the actor. The inbound MovingAverageMessage enum contains a
//! single variant that carries a float [actor_inputs](macros::actor_inputs) macro generates the
//! inbound hub struct which contains a single inbound channel.
//!
//! ```ignore
//! /// Inbound message for the MovingAverage actor.
//! #[derive(Clone, Debug)]
//! #[actor_inputs(
//! MovingAverageInbound,
//! {
//! MovingAverageProp,
//! MovingAverageState,
//! MovingAverageOutbound,
//! NullOutRequests,
//! NullInRequestMessage
//! })]
//! pub enum MovingAverageMessage {
//! /// a float value
//! Value(f64),
//! }
//!
//! impl HasOnMessage for MovingAverageMessage {
//! /// Process the inbound time-stamp message.
//! fn on_message(
//! &self,
//! prop: &Self::Prop,
//! state: &mut Self::State,
//! outbound: &Self::Outbound,
//! _request: &Self::OutRequestHub)
//! {
//! match &self {
//! MovingAverageMessage::Value(new_value) => {
//! state.moving_average =
//! (prop.alpha * new_value) + (1.0 - prop.alpha) * state.moving_average;
//! outbound.average.send(state.moving_average);
//! if new_value > &prop.timeout {
//! outbound.cancel_request.send(());
//! }
//! }
//! }
//! }
//! }
//!
//! impl IsInboundMessageNew<f64> for MovingAverageMessage {
//! fn new(_inbound_name: String, msg: f64) -> Self {
//! MovingAverageMessage::Value(msg)
//! }
//! }
//! ```
//!
//! The moving average is calculated from the stream of values received on this channel.
//! HasOnMessage trait implementation the actual business logic of the actor is implemented.
//!
//! ### The actor
//!
//! Finally we define the actor itself:
//!
//! ```ignore
//! /// The MovingAverage actor.
//! ///
//! #[actor(MovingAverageMessage)]
//! type MovingAverage = Actor<
//! MovingAverageProp,
//! MovingAverageInbound,
//! NullInRequests,
//! MovingAverageOutbound,
//! MovingAverageState,
//! NullOutRequests>;
//! ```
//!
//! ### Configure and execute the pipeline
//!
//! In order to make use of the actor we need to send messages to its inbound hub and process the
//! messages received on its outbound hub.
//!
//! To do so, we will make use of two predefined actors. The [Periodic](actors::Periodic) actor is
//! and vector without any input channels. It produces a stream of timestamps at a given interval and
//! publishes them through its `time_stamp` outbound channel.
//!
//! The [Printer](actors::Printer) actor is a sink actor. It prints the messages it receives on its
//! only inbound channel to the console.
//!
//! Now we can provide the code snippets to configure and execute the compute pipeline:
//!
//! ```rust
//! # use hollywood::actors::{Periodic, Printer, PrinterProp};
//! # use hollywood::prelude::*;
//! # use hollywood::example_actors::moving_average::{MovingAverage, MovingAverageProp, MovingAverageState};
//! let pipeline = Hollywood::configure(&mut |context| {
//! let mut timer = Periodic::new_with_period(context, 1.0);
//! let mut moving_average = MovingAverage::from_prop_and_state(
//! context,
//! MovingAverageProp {
//! alpha: 0.3,
//! timeout: 5.0,
//! },
//! MovingAverageState::default(),
//! );
//! let mut time_printer = Printer::<f64>::from_prop_and_state(
//! context,
//! PrinterProp {
//! topic: "time".to_string(),
//! },
//! NullState::default(),
//! );
//! let mut average_printer = Printer::<f64>::from_prop_and_state(
//! context,
//! PrinterProp {
//! topic: "average".to_string(),
//! },
//! NullState::default(),
//! );
//! timer
//! .outbound
//! .time_stamp
//! .connect(context, &mut moving_average.inbound.value);
//! timer
//! .outbound
//! .time_stamp
//! .connect(context, &mut time_printer.inbound.printable);
//! moving_average
//! .outbound
//! .average
//! .connect(context, &mut average_printer.inbound.printable);
//! });
//! pipeline.print_flow_graph();
//! pipeline.run();
//! ```
//!
//! The [Pipeline::print_flow_graph()] method prints the topology of the compute pipeline to the
//! console.
//!
//! ``` text
//! * Periodic_0 *
//! | time_stamp |
//! ⡏⠉⠑⠒⠢⠤⠤⣀⣀
//! ⡇ ⠉⠉⠑⠒⠢⠤⠤⣀⣀
//! ⠁ ⠁
//! | Value | | Printable |
//! *MovingAverage_0 * *Printer(time)_0 *
//! | average |
//! ⡇
//! ⡇
//! ⠁
//! | Printable |
//! *Printer(average)*
//! ```
//!
//! Let's interpret the print. The outbound channel of the Periodic actor is connected to the
//! inbound channel of the MovingAverage actor and the inbound channel of the `Printer(time)` actor.
//! Furthermore, the outbound channel of the MovingAverage actor is connected to the inbound channel
//! of the `Printer(average)` actor.
//!
//! ## Pipeline topology and channel connections
//!
//! The compute pipeline is a acyclic directed graph (DAG). Coarsely, we introduced the topology of
//! the graph by a set of actors and the connections between them. In a more detailed view, the
//! graph consists of four types of nodes: a set of actors, a set of inbound channels and a set of
//! outbound channels. Each inbound channel and outbound channel is associated with exactly one
//! actor. Sometimes we refer to an actor and its associated inbound/outbound channels as
//! a super node. Futhermore, there are four types of edges in the graph: a set of static edges
//! which link the concrete inbound channels to its actor, a set of static edges which link an actor
//! to its outbound channels, as well as a set of dynamic edges which connect the outbound channel
//! of one actor to a compatible inbound channel of another actor downstream.
//!
//! These channel connections are configured at runtime using
//! [OutboundChannel::connect()] during the pipeline configuration
//! step. In the simple example above, we had a 1:2 and a 1:1 connection: The process_time_stamp
//! outbound channel of the Periodic actor was connected to two inbound channels. The average
//! outbound channel of the MovingAverage actor was connected to one inbound channel. In general,
//! channel connections are n:m. Each outbound channel can be connected to zero, one or more inbound
//! channels. Similarly, each inbound channel can be connected to zero, one or more outbound
//! channels. If an outbound channel is connected to multiple inbound channels, the messages are
//! broadcasted to all connected inbound channels. This is the main reason why
//! [IsInboundMessage] must be [Clone].
//!
//! The types of connected outbound channels must match the type of the connected inbound channel.
//! An inbound channel is uniquely identified by a **variant** of the
//! [IsInboundMessage] enum. Messages received from connected outbound channels
//! are merged into a single stream and processed in the corresponding match arm (for that
//! **variant**) within the [HasOnMessage::on_message()] method in a
//! uniform manner, regardless of the outbound channel (and actor) the message originated
//! from.
//!
/// The core framework concepts such as actors, state, inbound, outbound and runners.
pub mod core;
pub use crate::core::actor::Actor;
pub use crate::core::actor::ForwardRequestTable;
pub use crate::core::actor::ForwardTable;
pub use crate::core::actor::GenericActor;
pub use crate::core::actor::HasFromPropState;
pub use crate::core::actor::IsActorNode;
pub use crate::core::actor_builder::ActorBuilder;
pub use crate::core::connection::ConnectionEnum;
pub use crate::core::in_request::HasForwardRequestMessage;
pub use crate::core::in_request::HasOnRequestMessage;
pub use crate::core::in_request::InRequestChannel;
pub use crate::core::in_request::IsInRequestHub;
pub use crate::core::in_request::IsInRequestMessage;
pub use crate::core::in_request::IsInRequestMessageNew;
pub use crate::core::in_request::NullInRequestMessage;
pub use crate::core::in_request::NullInRequests;
pub use crate::core::inbound::HasForwardMessage;
pub use crate::core::inbound::HasOnMessage;
pub use crate::core::inbound::InboundChannel;
pub use crate::core::inbound::IsInboundHub;
pub use crate::core::inbound::IsInboundMessage;
pub use crate::core::inbound::IsInboundMessageNew;
pub use crate::core::inbound::NullInbound;
pub use crate::core::inbound::NullMessage;
pub use crate::core::out_request::IsOutRequestHub;
pub use crate::core::out_request::IsRequestWithReplyChannel;
pub use crate::core::out_request::NullOutRequests;
pub use crate::core::out_request::OutRequestChannel;
pub use crate::core::out_request::ReplyMessage;
pub use crate::core::out_request::RequestWithReplyChannel;
pub use crate::core::outbound::HasActivate;
pub use crate::core::outbound::IsGenericConnection;
pub use crate::core::outbound::IsOutboundHub;
pub use crate::core::outbound::NullOutbound;
pub use crate::core::outbound::OutboundChannel;
pub use crate::core::runner::DefaultRunner;
pub use crate::core::runner::IsRunner;
pub use crate::core::value::NullProp;
pub use crate::core::value::NullState;
/// The compute context and compute graph.
pub mod compute;
pub use crate::compute::context::Hollywood;
pub use crate::compute::pipeline::CancelRequest;
pub use compute::pipeline::Pipeline;
/// Introspection
pub mod introspect;
/// Library of actors.
pub mod actors;
/// Library of actors.
pub mod example_actors;
/// Convenience macros for hollywood to define new actor types.
///
/// In order to minimize potential of compile time errors, the macros are best implemented in the
/// following order:
///
/// 1. [actor_outputs](macros::actor_outputs)
/// 2. [actor_out_requests](macros::actor_out_requests)
/// 3. [actor_inputs](macros::actor_inputs) which depends on 1. and 2.
/// 4. [actor](macros::actor) which depends on 1., 2. and 3.
///
/// The documentation in this module is rather technical. For a more practical introduction, please
/// refer to the examples in the root of the [crate](crate#example-moving-average).
pub mod macros {
/// This macro generates the boilerplate to define an new actor type.
///
/// Macro template:
///
/// ``` text
/// #[actor(INBOUND_MESSAGE, IN_REQUEST_MESSAGE)]
/// type ACTOR = Actor<PROP, INBOUND, IN_REQUESTS, STATE, OUTBOUND, OUT_REQUEST>;
/// ```
///
/// Here, ACTOR is the user-specified name of the actor type. The actor type shall be defined
/// right after the macro invocation as an alias of [Actor](crate::Actor).
///
/// Prerequisites:
/// - The OUTBOUND struct is defined and implements [IsOutboundHub](crate::IsOutboundHub) and
/// [HasActivate](crate::HasActivate), e.g. using the [actor_outputs] macro.
/// - The OUT_REQUEST struct is defined and implements [IsOutRequestHub](crate::IsOutRequestHub)
/// and [HasActivate](crate::HasActivate), e.g. using the [actor_out_requests] macro.
/// - The INBOUND_MESSAGE enum is defined and implements
/// [IsInboundMessage](crate::IsInboundMessage), as well as the INBOUND struct is defined
/// and implements the [IsInboundHub](crate::IsInboundHub) trait, e.g through the
/// [actor_inputs] macro.
/// - The PROP and STATE structs are defined.
///
/// Effect:
/// - This macro implements the [HasFromPropState](crate::HasFromPropState) trait for the ACTOR
/// type.
///
pub use hollywood_macros::actor;
/// This macro generates the boilerplate for the inbound hub of an actor.
///
/// Macro template:
///
/// ``` text
/// #[derive(Clone, Debug)]
/// #[actor_inputs(
/// INBOUND,
/// {
/// PROP,
/// STATE,
/// OUTBOUND,
/// OUT_REQUESTS,
/// IN_REQUEST_MESSAGE,
/// })]
/// pub enum INBOUND_MESSAGE {
/// VARIANT0(TYPE0),
/// VARIANT1(TYPE1),
/// ...
/// }
/// ```
///
/// INBOUND_MESSAGE is the user-specified name of an enum which shall be defined right below the
/// macro invocation. The enum shall consist of a zero, one or more message variants. Each
/// variant has a user-specified name VARIANT* and type TYPE*.
///
/// Prerequisites:
/// - The OUTBOUND struct is defined and implements [IsOutboundHub](crate::IsOutboundHub)
/// and [HasActivate](crate::HasActivate), typically using the [macro@actor_outputs] macro.
/// - The OUT_REQUESTS struct is defined and implements [IsOutRequestHub](crate::IsOutRequestHub) and
/// [HasActivate](crate::HasActivate), e.g. using the [actor_out_requests] macro.
/// - The IN_REQUEST_MESSAGE struct is defined and implements
/// [IsInRequestMessage](crate::IsInRequestMessage).
/// - The PROP and STATE structs are defined.
///
/// Effects:
/// - The macro defines the struct INBOUND that contains an inbound channel field for each
/// variant of the INBOUND_MESSAGE enum, and implements the
/// [IsInboundHub](crate::IsInboundHub) trait for it.
/// - Implements the [IsInboundMessage](crate::IsInboundMessage) trait for INBOUND_MESSAGE.
///
pub use hollywood_macros::actor_inputs;
/// This macro generates the boilerplate for the outbound hub.
///
/// Macro template:
///
/// ``` text
/// #[actor_outputs]
/// pub struct OUTBOUND {
/// pub CHANNEL0: OutboundChannel<TYPE0>,
/// pub CHANNEL1: OutboundChannel<TYPE1>,
/// ...
/// }
/// ```
///
/// Here, OUTBOUND is the user-specified name of the struct. The struct shall be defined right
/// after the macro invocation. (Indeed, these types of macros are called "attribute macros".
/// They are applied to the item directly following them, in this case a struct.) The outbound
/// struct consists of a zero, one or more outbound channels. Each outbound channel has a
/// user-specified name CHANNEL* and a user specified type TYPE*.
///
/// Effect: The macro generates the [IsOutboundHub](crate::IsOutboundHub) and
/// [HasActivate](crate::HasActivate) implementations for the provided struct OUTBOUND.
///
/// This is the first of four macros to define an actor. The other two are [macro@actor_inputs]
/// and [macro@actor].
pub use hollywood_macros::actor_outputs;
/// This macro generates the boilerplate for the request hub struct it is applied to.
///
/// Macro template:
///
/// ``` text
/// #[actor_in_requests](
/// IN_REQUESTS,
/// {
/// PROP,
/// STATE,
/// OUTBOUND,
/// OUT_REQUESTS,
/// INBOUND_MESSAGE,
/// })
/// pub enum IN_REQUEST_MESSAGE {
/// VARIANT0(TYPE0),
/// VARIANT1(TYPE1),
/// ...
/// }
/// ```
///
/// IN_REQUEST_MESSAGE is the user-specified name of an enum which shall be defined right below the
/// macro invocation. The enum shall consist of a zero, one or more message variants. Each
/// variant has a user-specified name VARIANT* and type TYPE*.
///
/// Prerequisites:
/// - The OUTBOUND struct is defined and implements [IsOutboundHub](crate::IsOutboundHub) and
/// [HasActivate](crate::HasActivate), e.g. using the [actor_outputs] macro.
/// - The OUT_REQUESTS struct is defined and implements
/// [IsOutRequestHub](crate::IsOutRequestHub) and [HasActivate](crate::HasActivate), e.g.
/// using the [actor_out_requests] macro.
/// - The INBOUND_MESSAGE struct is defined and implements
/// [IsInboundMessage](crate::IsInboundMessage).
/// - The PROP and STATE structs are defined.
///
/// Effects:
/// - The macro defines the struct IN_REQUESTS that contains an in-request channel field
/// for each variant of the IN_REQUEST_MESSAGE enum, and implements the
/// [IsInRequestHub](crate::IsInRequestHub) trait for it.
/// - Implements the [IsInRequestMessage](crate::IsInRequestMessage) trait for
/// IN_REQUEST_MESSAGE.
pub use hollywood_macros::actor_in_requests;
/// This macro generates the boilerplate for the outbound request hub.
///
/// Macro template:
///
/// ``` text
/// #[actor_out_requests]
/// pub struct REQUEST {
/// pub CHANNEL0: OutRequestChannel<REQ_TYPE0, REPL_TYPE0, M0>,
/// pub CHANNEL1: OutRequestChannel<REQ_TYPE1, REPL_TYPE2, M1>,
/// ...
/// }
/// ```
///
/// Here, REQUEST is the user-specified name of the struct. The struct shall be defined right
/// after the macro invocation. The request struct consists of one or more request channels.
/// Each request channel has name CHANNEL*, a request type REQ_TYPE*, a reply type REPL_TYPE*,
/// and a message type M*.
///
/// Effect: The macro generates the [IsInRequestHub](crate::IsInRequestHub) and
/// [HasActivate](crate::HasActivate) implementations for the provided struct REQUEST.
pub use hollywood_macros::actor_out_requests;
/// This macro generates an zip_n actor that zips N inbound channels into a single inbound
/// channel.
///
/// Macro template:
///
/// ``` text
/// #[zip_n(N)]
/// ```
///
/// N is the number of inbound channels to be zipped.
///
/// Effect: The macro generates a new actor type ``ZipN`` that zips N inbound channels into a
/// single inbound channel.
///
/// In the hollywood library, the the [Zip2](crate::actors::Zip2), [Zip3](crate::actors::Zip3),
/// ..., and [Zip12](crate::actors::Zip12) actors are predefined using this macro.
pub use hollywood_macros::zip_n;
}
/// The prelude module contains the most important traits and structs of the library.
pub mod prelude {
pub use crate::macros::*;
pub use crate::Actor;
pub use crate::ActorBuilder;
pub use crate::CancelRequest;
pub use crate::ConnectionEnum;
pub use crate::DefaultRunner;
pub use crate::ForwardRequestTable;
pub use crate::ForwardTable;
pub use crate::GenericActor;
pub use crate::HasActivate;
pub use crate::HasForwardMessage;
pub use crate::HasForwardRequestMessage;
pub use crate::HasFromPropState;
pub use crate::HasOnMessage;
pub use crate::HasOnRequestMessage;
pub use crate::Hollywood;
pub use crate::InRequestChannel;
pub use crate::InboundChannel;
pub use crate::IsActorNode;
pub use crate::IsGenericConnection;
pub use crate::IsInRequestHub;
pub use crate::IsInRequestMessage;
pub use crate::IsInRequestMessageNew;
pub use crate::IsInboundHub;
pub use crate::IsInboundMessage;
pub use crate::IsInboundMessageNew;
pub use crate::IsOutRequestHub;
pub use crate::IsOutboundHub;
pub use crate::IsRequestWithReplyChannel;
pub use crate::IsRunner;
pub use crate::NullInRequestMessage;
pub use crate::NullInRequests;
pub use crate::NullInbound;
pub use crate::NullMessage;
pub use crate::NullOutRequests;
pub use crate::NullOutbound;
pub use crate::NullProp;
pub use crate::NullState;
pub use crate::OutRequestChannel;
pub use crate::OutboundChannel;
pub use crate::Pipeline;
pub use crate::ReplyMessage;
pub use crate::RequestWithReplyChannel;
}