1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
/// Represents a 'print event' in HexChat, i.e. an invocation of one of a hundred and fifty
/// different format strings corresponding to any possible action.
///
/// For example, `PrintEvent::JOIN` corresponds to channel join messages. Note that these are only
/// the physically displayed messages; this should only be used for message formatting. If you want
/// to listen to, respond to, and appropriately eat the actual server-to-client correspondence, you
/// should instead be using raw server event listeners.
///
/// TODO Document this insanity.
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
pub struct PrintEvent(pub(crate) &'static str);

#[allow(missing_docs)]
impl PrintEvent {
    pub const ADD_NOTIFY: Self = Self("Add Notify");
    pub const BAN_LIST: Self = Self("Ban List");
    pub const BANNED: Self = Self("Banned");
    pub const BEEP: Self = Self("Beep");
    pub const CAPABILITY_ACKNOWLEDGEMENT: Self = Self("Capability Acknowledgement");
    pub const CAPABILITY_DELETED: Self = Self("Capability Deleted");
    pub const CAPABILITY_LIST: Self = Self("Capability List");
    pub const CAPABILITY_REQUEST: Self = Self("Capability Request");
    pub const CHANGE_NICK: Self = Self("Change Nick");
    pub const CHANNEL_ACTION: Self = Self("Channel Action");
    pub const CHANNEL_ACTION_HILIGHT: Self = Self("Channel Action Hilight");
    pub const CHANNEL_BAN: Self = Self("Channel Ban");
    pub const CHANNEL_CREATION: Self = Self("Channel Creation");
    pub const CHANNEL_DEHALFOP: Self = Self("Channel DeHalfOp");
    pub const CHANNEL_DEOP: Self = Self("Channel DeOp");
    pub const CHANNEL_DEVOICE: Self = Self("Channel DeVoice");
    pub const CHANNEL_EXEMPT: Self = Self("Channel Exempt");
    pub const CHANNEL_HALFOP: Self = Self("Channel Half-Operator");
    pub const CHANNEL_INVITE: Self = Self("Channel INVITE");
    pub const CHANNEL_LIST: Self = Self("Channel List");
    pub const CHANNEL_MESSAGE: Self = Self("Channel Message");
    pub const CHANNEL_MODE_GENERIC: Self = Self("Channel Mode Generic");
    pub const CHANNEL_MODES: Self = Self("Channel Modes");
    pub const CHANNEL_MSG_HILIGHT: Self = Self("Channel Msg Hilight");
    pub const CHANNEL_NOTICE: Self = Self("Channel Notice");
    pub const CHANNEL_OPERATOR: Self = Self("Channel Operator");
    pub const CHANNEL_QUIET: Self = Self("Channel Quiet");
    pub const CHANNEL_REMOVE_EXEMPT: Self = Self("Channel Remove Exempt");
    pub const CHANNEL_REMOVE_INVITE: Self = Self("Channel Remove Invite");
    pub const CHANNEL_REMOVE_KEYWORD: Self = Self("Channel Remove Keyword");
    pub const CHANNEL_REMOVE_LIMIT: Self = Self("Channel Remove Limit");
    pub const CHANNEL_SET_KEY: Self = Self("Channel Set Key");
    pub const CHANNEL_SET_LIMIT: Self = Self("Channel Set Limit");
    pub const CHANNEL_UNBAN: Self = Self("Channel UnBan");
    pub const CHANNEL_UNQUIET: Self = Self("Channel UnQuiet");
    pub const CHANNEL_URL: Self = Self("Channel Url");
    pub const CHANNEL_VOICE: Self = Self("Channel Voice");
    pub const CONNECTED: Self = Self("Connected");
    pub const CONNECTING: Self = Self("Connecting");
    pub const CONNECTION_FAILED: Self = Self("Connection Failed");
    pub const CTCP_GENERIC: Self = Self("CTCP Generic");
    pub const CTCP_GENERIC_TO_CHANNEL: Self = Self("CTCP Generic to Channel");
    pub const CTCP_SEND: Self = Self("CTCP Send");
    pub const CTCP_SOUND: Self = Self("CTCP Sound");
    pub const CTCP_SOUND_TO_CHANNEL: Self = Self("CTCP Sound to Channel");
    pub const DCC_CHAT_ABORT: Self = Self("DCC CHAT Abort");
    pub const DCC_CHAT_CONNECT: Self = Self("DCC CHAT Connect");
    pub const DCC_CHAT_FAILED: Self = Self("DCC CHAT Failed");
    pub const DCC_CHAT_OFFER: Self = Self("DCC CHAT Offer");
    pub const DCC_CHAT_OFFERING: Self = Self("DCC CHAT Offering");
    pub const DCC_CHAT_REOFFER: Self = Self("DCC CHAT Reoffer");
    pub const DCC_CONECTION_FAILED: Self = Self("DCC Conection Failed");
    pub const DCC_GENERIC_OFFER: Self = Self("DCC Generic Offer");
    pub const DCC_HEADER: Self = Self("DCC Header");
    pub const DCC_MALFORMED: Self = Self("DCC Malformed");
    pub const DCC_OFFER: Self = Self("DCC Offer");
    pub const DCC_OFFER_NOT_VALID: Self = Self("DCC Offer Not Valid");
    pub const DCC_RECV_ABORT: Self = Self("DCC RECV Abort");
    pub const DCC_RECV_COMPLETE: Self = Self("DCC RECV Complete");
    pub const DCC_RECV_CONNECT: Self = Self("DCC RECV Connect");
    pub const DCC_RECV_FAILED: Self = Self("DCC RECV Failed");
    pub const DCC_RECV_FILE_OPEN_ERROR: Self = Self("DCC RECV File Open Error");
    pub const DCC_RENAME: Self = Self("DCC Rename");
    pub const DCC_RESUME_REQUEST: Self = Self("DCC RESUME Request");
    pub const DCC_SEND_ABORT: Self = Self("DCC SEND Abort");
    pub const DCC_SEND_COMPLETE: Self = Self("DCC SEND Complete");
    pub const DCC_SEND_CONNECT: Self = Self("DCC SEND Connect");
    pub const DCC_SEND_FAILED: Self = Self("DCC SEND Failed");
    pub const DCC_SEND_OFFER: Self = Self("DCC SEND Offer");
    pub const DCC_STALL: Self = Self("DCC Stall");
    pub const DCC_TIMEOUT: Self = Self("DCC Timeout");
    pub const DELETE_NOTIFY: Self = Self("Delete Notify");
    pub const DISCONNECTED: Self = Self("Disconnected");
    pub const FOUND_IP: Self = Self("Found IP");
    pub const GENERIC_MESSAGE: Self = Self("Generic Message");
    pub const IGNORE_ADD: Self = Self("Ignore Add");
    pub const IGNORE_CHANGED: Self = Self("Ignore Changed");
    pub const IGNORE_FOOTER: Self = Self("Ignore Footer");
    pub const IGNORE_HEADER: Self = Self("Ignore Header");
    pub const IGNORE_REMOVE: Self = Self("Ignore Remove");
    pub const IGNORELIST_EMPTY: Self = Self("Ignorelist Empty");
    pub const INVITE: Self = Self("Invite");
    pub const INVITED: Self = Self("Invited");
    pub const JOIN: Self = Self("Join");
    pub const KEYWORD: Self = Self("Keyword");
    pub const KICK: Self = Self("Kick");
    pub const KILLED: Self = Self("Killed");
    pub const MESSAGE_SEND: Self = Self("Message Send");
    pub const MOTD: Self = Self("Motd");
    pub const MOTD_SKIPPED: Self = Self("MOTD Skipped");
    pub const NICK_CLASH: Self = Self("Nick Clash");
    pub const NICK_ERRONEOUS: Self = Self("Nick Erroneous");
    pub const NICK_FAILED: Self = Self("Nick Failed");
    pub const NO_DCC: Self = Self("No DCC");
    pub const NO_RUNNING_PROCESS: Self = Self("No Running Process");
    pub const NOTICE: Self = Self("Notice");
    pub const NOTICE_SEND: Self = Self("Notice Send");
    pub const NOTIFY_AWAY: Self = Self("Notify Away");
    pub const NOTIFY_BACK: Self = Self("Notify Back");
    pub const NOTIFY_EMPTY: Self = Self("Notify Empty");
    pub const NOTIFY_HEADER: Self = Self("Notify Header");
    pub const NOTIFY_NUMBER: Self = Self("Notify Number");
    pub const NOTIFY_OFFLINE: Self = Self("Notify Offline");
    pub const NOTIFY_ONLINE: Self = Self("Notify Online");
    pub const OPEN_DIALOG: Self = Self("Open Dialog");
    pub const PART: Self = Self("Part");
    pub const PART_WITH_REASON: Self = Self("Part with Reason");
    pub const PING_REPLY: Self = Self("Ping Reply");
    pub const PING_TIMEOUT: Self = Self("Ping Timeout");
    pub const PRIVATE_ACTION: Self = Self("Private Action");
    pub const PRIVATE_ACTION_TO_DIALOG: Self = Self("Private Action to Dialog");
    pub const PRIVATE_MESSAGE: Self = Self("Private Message");
    pub const PRIVATE_MESSAGE_TO_DIALOG: Self = Self("Private Message to Dialog");
    pub const PROCESS_ALREADY_RUNNING: Self = Self("Process Already Running");
    pub const QUIT: Self = Self("Quit");
    pub const RAW_MODES: Self = Self("Raw Modes");
    pub const RECEIVE_WALLOPS: Self = Self("Receive Wallops");
    pub const RESOLVING_USER: Self = Self("Resolving User");
    pub const SASL_AUTHENTICATING: Self = Self("SASL Authenticating");
    pub const SASL_RESPONSE: Self = Self("SASL Response");
    pub const SERVER_CONNECTED: Self = Self("Server Connected");
    pub const SERVER_ERROR: Self = Self("Server Error");
    pub const SERVER_LOOKUP: Self = Self("Server Lookup");
    pub const SERVER_NOTICE: Self = Self("Server Notice");
    pub const SERVER_TEXT: Self = Self("Server Text");
    pub const SSL_MESSAGE: Self = Self("SSL Message");
    pub const STOP_CONNECTION: Self = Self("Stop Connection");
    pub const TOPIC: Self = Self("Topic");
    pub const TOPIC_CHANGE: Self = Self("Topic Change");
    pub const TOPIC_CREATION: Self = Self("Topic Creation");
    pub const UNKNOWN_HOST: Self = Self("Unknown Host");
    pub const USER_LIMIT: Self = Self("User Limit");
    pub const USERS_ON_CHANNEL: Self = Self("Users On Channel");
    pub const WHOIS_AUTHENTICATED: Self = Self("WhoIs Authenticated");
    pub const WHOIS_AWAY_LINE: Self = Self("WhoIs Away Line");
    pub const WHOIS_CHANNEL_OR_OPER_LINE: Self = Self("WhoIs Channel/Oper Line");
    pub const WHOIS_END: Self = Self("WhoIs End");
    pub const WHOIS_IDENTIFIED: Self = Self("WhoIs Identified");
    pub const WHOIS_IDLE_LINE: Self = Self("WhoIs Idle Line");
    pub const WHOIS_IDLE_LINE_WITH_SIGNON: Self = Self("WhoIs Idle Line with Signon");
    pub const WHOIS_NAME_LINE: Self = Self("WhoIs Name Line");
    pub const WHOIS_REAL_HOST: Self = Self("WhoIs Real Host");
    pub const WHOIS_SERVER_LINE: Self = Self("WhoIs Server Line");
    pub const WHOIS_SPECIAL: Self = Self("WhoIs Special");
    pub const YOU_JOIN: Self = Self("You Join");
    pub const YOU_KICKED: Self = Self("You Kicked");
    pub const YOU_PART: Self = Self("You Part");
    pub const YOU_PART_WITH_REASON: Self = Self("You Part with Reason");
    pub const YOUR_ACTION: Self = Self("Your Action");
    pub const YOUR_INVITATION: Self = Self("Your Invitation");
    pub const YOUR_MESSAGE: Self = Self("Your Message");
    pub const YOUR_NICK_CHANGING: Self = Self("Your Nick Changing");
}

/// An event corresponding to a window action.
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
pub struct WindowEvent(pub(crate) &'static str);

impl WindowEvent {
    /// Fired when a channel context is opened.
    pub const OPEN_CHANNEL: Self = Self("Open Context");
    /// Fired when a channel context is closed.
    pub const CLOSE_CHANNEL: Self = Self("Close Context");
    /// Fired when a channel is focused.
    pub const FOCUS_TAB: Self = Self("Focus Tab");
    /// Fired when the window is focused, having previously been unfocused.
    pub const FOCUS_WINDOW: Self = Self("Focus Window");
}