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use std::fmt;
pub trait Validation {
fn is_valid(&self) -> bool;
}
pub const INVALID_COMPONENT_INDEX: usize = 0;
pub type VertexIndex = usize;
pub type VertexAttributeIndex = usize;
pub type EdgeIndex = usize;
pub type FaceIndex = usize;
#[derive(Default, Debug)]
pub struct Vertex {
pub edge_index: EdgeIndex,
pub attr_index: VertexAttributeIndex,
}
impl Vertex {
pub fn new(edge_index: EdgeIndex) -> Vertex {
Vertex {
edge_index: edge_index,
attr_index: INVALID_COMPONENT_INDEX
}
}
}
impl Validation for Vertex {
fn is_valid(&self) -> bool {
self.edge_index != INVALID_COMPONENT_INDEX &&
self.attr_index != INVALID_COMPONENT_INDEX
}
}
#[derive(Default, Debug)]
pub struct Edge {
pub twin_index: EdgeIndex,
pub next_index: EdgeIndex,
pub prev_index: EdgeIndex,
pub face_index: FaceIndex,
pub vertex_index: VertexIndex,
}
impl Validation for Edge {
fn is_valid(&self) -> bool {
self.vertex_index != INVALID_COMPONENT_INDEX &&
self.face_index != INVALID_COMPONENT_INDEX
}
}
#[derive(Default, Debug)]
pub struct Face {
pub edge_index: EdgeIndex,
}
impl Face {
pub fn new(edge_index: EdgeIndex) -> Face {
Face {
edge_index
}
}
}
impl Validation for Face {
fn is_valid(&self) -> bool {
self.edge_index != INVALID_COMPONENT_INDEX
}
}
#[derive(Debug)]
pub struct FaceFn<'a> {
mesh: &'a Mesh,
pub index: FaceIndex
}
pub struct Mesh {
pub edge_list: Vec<Edge>,
pub vertex_list: Vec<Vertex>,
pub face_list: Vec<Face>
}
impl fmt::Debug for Mesh {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "Half-Edge Mesh {{ {} vertices, {} edges, {} faces }}",
self.vertex_list.len(), self.edge_list.len(), self.face_list.len())
}
}
impl Mesh {
pub fn new() -> Mesh {
Mesh {
edge_list: vec! [
Edge::default()
],
vertex_list: vec! [
Vertex::default()
],
face_list: vec! [
Face::default()
]
}
}
fn faces(&self) -> FaceIterator {
FaceIterator::new(self.face_list.len())
}
fn edges(&self, face: &Face) -> EdgeIterator {
EdgeIterator::new(face.edge_index, &self.edge_list)
}
pub fn face(&self, index: FaceIndex) -> &Face {
if let Some(result) = self.face_list.get(index) {
result
} else {
&self.face_list[0]
}
}
pub fn edge(&self, index: EdgeIndex) -> &Edge {
if let Some(result) = self.edge_list.get(index) {
result
} else {
&self.edge_list[0]
}
}
pub fn vertex(&self, index: VertexIndex) -> &Vertex {
if let Some(result) = self.vertex_list.get(index) {
result
} else {
&self.vertex_list[0]
}
}
pub fn face_mut(&mut self, index: FaceIndex) -> Option<&mut Face> {
if index == INVALID_COMPONENT_INDEX {
None
} else {
self.face_list.get_mut(index)
}
}
pub fn edge_mut(&mut self, index: EdgeIndex) -> Option<&mut Edge> {
if index == INVALID_COMPONENT_INDEX {
None
} else {
self.edge_list.get_mut(index)
}
}
pub fn vertex_mut(&mut self, index: VertexIndex) -> Option<&mut Vertex> {
if index == INVALID_COMPONENT_INDEX {
None
} else {
self.vertex_list.get_mut(index)
}
}
}
pub struct EdgeIterator<'mesh> {
edge_list: &'mesh Vec<Edge>,
initial_index: EdgeIndex,
current_index: EdgeIndex
}
impl<'mesh> EdgeIterator<'mesh> {
pub fn new(index: EdgeIndex, edge_list: &'mesh Vec<Edge>) -> EdgeIterator {
EdgeIterator {
edge_list: edge_list,
initial_index: index,
current_index: INVALID_COMPONENT_INDEX
}
}
}
impl<'mesh> Iterator for EdgeIterator<'mesh> {
type Item = EdgeIndex;
fn next(&mut self) -> Option<Self::Item> {
if self.current_index == INVALID_COMPONENT_INDEX {
self.current_index = self.initial_index;
Some(self.current_index)
} else {
self.edge_list.get(self.current_index).and_then(|current_edge| {
self.current_index = current_edge.next_index;
if self.current_index == self.initial_index {
None
} else {
Some(self.current_index)
}
})
}
}
}
pub struct FaceIterator {
face_count: usize,
previous_index: FaceIndex
}
impl FaceIterator {
pub fn new(face_count: usize) -> FaceIterator {
FaceIterator {
face_count: face_count,
previous_index: 0
}
}
}
impl Iterator for FaceIterator {
type Item = FaceIndex;
fn next(&mut self) -> Option<Self::Item> {
self.previous_index += 1;
if self.previous_index >= self.face_count {
None
} else {
Some(self.previous_index)
}
}
}
#[cfg(test)]
mod tests;