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use std::rc::Rc; use std::cell::RefCell; use std::path::Path; use cgmath::{Matrix4, Vector2, Zero}; use ::Context; use mesh::RMesh; use geom::{self, Size, Point}; #[derive(Debug, Clone)] pub struct Sprite { data: Rc<RefCell<SpriteData>>, } #[derive(Debug, Clone)] struct SpriteData { mesh: RMesh, pos: Point, color: [f32; 4], } impl Sprite { pub fn from_path<P: AsRef<Path>>(context: &mut Context, path: P, size: f32) -> Self { let size = Size { w: size, h: size }; Self::from_path_rect(context, path, size) } pub fn from_path_rect<P: AsRef<Path>>(context: &mut Context, path: P, size: Size<f32>) -> Self { let texture = context.load_texture(path); let mesh = RMesh::new(context, texture, size); Self::from_mesh(mesh) } pub fn from_mesh(mesh: RMesh) -> Self { let pos = Point(Vector2::zero()); let color = [1.0, 1.0, 1.0, 1.0]; let data = SpriteData { mesh, pos, color }; Self { data: Rc::new(RefCell::new(data)), } } pub fn is_same(&self, other: &Self) -> bool { Rc::ptr_eq(&self.data, &other.data) } pub fn pos(&self) -> Point { self.data.borrow().pos } pub fn set_pos(&mut self, pos: Point) { self.data.borrow_mut().pos = pos; } pub fn set_color(&mut self, color: [f32; 4]) { self.data.borrow_mut().color = color; } pub fn color(&self) -> [f32; 4] { self.data.borrow().color } pub fn size(&self) -> Size<f32> { self.data.borrow().mesh.size() } pub fn draw(&self, context: &mut Context, parent_matrix: Matrix4<f32>) { let data = self.data.borrow(); let model_matrix = geom::pos_to_matrix(data.pos); context.set_color(data.color); context.draw_mesh(parent_matrix * model_matrix, data.mesh.mesh()); } }