1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
use crate::{
service::{HapService, Service},
characteristic::{
HapCharacteristic,
current_position,
target_position,
position_state,
hold_position,
obstruction_detected,
name,
},
HapType,
};
pub type Window = Service<WindowInner>;
impl Default for Window {
fn default() -> Window { new() }
}
#[derive(Default)]
pub struct WindowInner {
id: u64,
hap_type: HapType,
hidden: bool,
primary: bool,
pub current_position: current_position::CurrentPosition,
pub target_position: target_position::TargetPosition,
pub position_state: position_state::PositionState,
pub hold_position: Option<hold_position::HoldPosition>,
pub obstruction_detected: Option<obstruction_detected::ObstructionDetected>,
pub name: Option<name::Name>,
}
impl HapService for WindowInner {
fn get_id(&self) -> u64 {
self.id
}
fn set_id(&mut self, id: u64) {
self.id = id;
}
fn get_type(&self) -> HapType {
self.hap_type
}
fn get_hidden(&self) -> bool {
self.hidden
}
fn set_hidden(&mut self, hidden: bool) {
self.hidden = hidden;
}
fn get_primary(&self) -> bool {
self.primary
}
fn set_primary(&mut self, primary: bool) {
self.primary = primary;
}
fn get_characteristics(&self) -> Vec<&dyn HapCharacteristic> {
let mut characteristics: Vec<&dyn HapCharacteristic> = vec![
&self.current_position,
&self.target_position,
&self.position_state,
];
if let Some(c) = &self.hold_position {
characteristics.push(c);
}
if let Some(c) = &self.obstruction_detected {
characteristics.push(c);
}
if let Some(c) = &self.name {
characteristics.push(c);
}
characteristics
}
fn get_mut_characteristics(&mut self) -> Vec<&mut dyn HapCharacteristic> {
let mut characteristics: Vec<&mut dyn HapCharacteristic> = vec![
&mut self.current_position,
&mut self.target_position,
&mut self.position_state,
];
if let Some(c) = &mut self.hold_position {
characteristics.push(c);
}
if let Some(c) = &mut self.obstruction_detected {
characteristics.push(c);
}
if let Some(c) = &mut self.name {
characteristics.push(c);
}
characteristics
}
}
pub fn new() -> Window {
Window::new(WindowInner {
hap_type: HapType::Window,
current_position: current_position::new(),
target_position: target_position::new(),
position_state: position_state::new(),
..Default::default()
})
}