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use crate::{
service::{HapService, Service},
characteristic::{
HapCharacteristic,
smoke_detected,
status_active,
status_fault,
status_tampered,
status_low_battery,
name,
},
HapType,
};
pub type SmokeSensor = Service<SmokeSensorInner>;
impl Default for SmokeSensor {
fn default() -> SmokeSensor { new() }
}
#[derive(Default)]
pub struct SmokeSensorInner {
id: u64,
hap_type: HapType,
hidden: bool,
primary: bool,
pub smoke_detected: smoke_detected::SmokeDetected,
pub status_active: Option<status_active::StatusActive>,
pub status_fault: Option<status_fault::StatusFault>,
pub status_tampered: Option<status_tampered::StatusTampered>,
pub status_low_battery: Option<status_low_battery::StatusLowBattery>,
pub name: Option<name::Name>,
}
impl HapService for SmokeSensorInner {
fn get_id(&self) -> u64 {
self.id
}
fn set_id(&mut self, id: u64) {
self.id = id;
}
fn get_type(&self) -> HapType {
self.hap_type
}
fn get_hidden(&self) -> bool {
self.hidden
}
fn set_hidden(&mut self, hidden: bool) {
self.hidden = hidden;
}
fn get_primary(&self) -> bool {
self.primary
}
fn set_primary(&mut self, primary: bool) {
self.primary = primary;
}
fn get_characteristics(&self) -> Vec<&dyn HapCharacteristic> {
let mut characteristics: Vec<&dyn HapCharacteristic> = vec![
&self.smoke_detected,
];
if let Some(c) = &self.status_active {
characteristics.push(c);
}
if let Some(c) = &self.status_fault {
characteristics.push(c);
}
if let Some(c) = &self.status_tampered {
characteristics.push(c);
}
if let Some(c) = &self.status_low_battery {
characteristics.push(c);
}
if let Some(c) = &self.name {
characteristics.push(c);
}
characteristics
}
fn get_mut_characteristics(&mut self) -> Vec<&mut dyn HapCharacteristic> {
let mut characteristics: Vec<&mut dyn HapCharacteristic> = vec![
&mut self.smoke_detected,
];
if let Some(c) = &mut self.status_active {
characteristics.push(c);
}
if let Some(c) = &mut self.status_fault {
characteristics.push(c);
}
if let Some(c) = &mut self.status_tampered {
characteristics.push(c);
}
if let Some(c) = &mut self.status_low_battery {
characteristics.push(c);
}
if let Some(c) = &mut self.name {
characteristics.push(c);
}
characteristics
}
}
pub fn new() -> SmokeSensor {
SmokeSensor::new(SmokeSensorInner {
hap_type: HapType::SmokeSensor,
smoke_detected: smoke_detected::new(),
..Default::default()
})
}