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use crate::{
service::{HapService, Service},
characteristic::{
HapCharacteristic,
current_door_state,
target_door_state,
obstruction_detected,
lock_current_state,
lock_target_state,
name,
},
HapType,
};
pub type GarageDoorOpener = Service<GarageDoorOpenerInner>;
impl Default for GarageDoorOpener {
fn default() -> GarageDoorOpener { new() }
}
#[derive(Default)]
pub struct GarageDoorOpenerInner {
id: u64,
hap_type: HapType,
hidden: bool,
primary: bool,
pub current_door_state: current_door_state::CurrentDoorState,
pub target_door_state: target_door_state::TargetDoorState,
pub obstruction_detected: obstruction_detected::ObstructionDetected,
pub lock_current_state: Option<lock_current_state::LockCurrentState>,
pub lock_target_state: Option<lock_target_state::LockTargetState>,
pub name: Option<name::Name>,
}
impl HapService for GarageDoorOpenerInner {
fn get_id(&self) -> u64 {
self.id
}
fn set_id(&mut self, id: u64) {
self.id = id;
}
fn get_type(&self) -> HapType {
self.hap_type
}
fn get_hidden(&self) -> bool {
self.hidden
}
fn set_hidden(&mut self, hidden: bool) {
self.hidden = hidden;
}
fn get_primary(&self) -> bool {
self.primary
}
fn set_primary(&mut self, primary: bool) {
self.primary = primary;
}
fn get_characteristics(&self) -> Vec<&HapCharacteristic> {
let mut characteristics: Vec<&HapCharacteristic> = vec![
&self.current_door_state,
&self.target_door_state,
&self.obstruction_detected,
];
if let Some(c) = &self.lock_current_state {
characteristics.push(c);
}
if let Some(c) = &self.lock_target_state {
characteristics.push(c);
}
if let Some(c) = &self.name {
characteristics.push(c);
}
characteristics
}
fn get_mut_characteristics(&mut self) -> Vec<&mut HapCharacteristic> {
let mut characteristics: Vec<&mut HapCharacteristic> = vec![
&mut self.current_door_state,
&mut self.target_door_state,
&mut self.obstruction_detected,
];
if let Some(c) = &mut self.lock_current_state {
characteristics.push(c);
}
if let Some(c) = &mut self.lock_target_state {
characteristics.push(c);
}
if let Some(c) = &mut self.name {
characteristics.push(c);
}
characteristics
}
}
pub fn new() -> GarageDoorOpener {
GarageDoorOpener::new(GarageDoorOpenerInner {
hap_type: HapType::GarageDoorOpener,
current_door_state: current_door_state::new(),
target_door_state: target_door_state::new(),
obstruction_detected: obstruction_detected::new(),
..Default::default()
})
}