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use std::hash;
use cgmath::Point3;
use ptr::{Ptr, EdgePtr, EdgeRc};
use iterators::*;
#[derive(Debug)]
pub struct Vert {
pub edge: EdgePtr,
pub pos: Point3<f32>,
pub id: u32,
}
impl Vert {
pub fn empty(id: u32, pos: Point3<f32>) -> Vert {
Vert {
id: id,
edge: EdgePtr::empty(),
pos: pos,
}
}
pub fn with_edge(id: u32, pos: Point3<f32>, edge: EdgePtr) -> Vert {
Vert {
id: id,
edge: edge,
pos: pos,
}
}
pub fn take_edge(&mut self, edge: EdgePtr) { self.edge = edge; }
pub fn set_edge(&mut self, edge: & EdgePtr) { self.edge = edge.clone(); }
pub fn set_edge_rc(&mut self, edge: & EdgeRc) { self.edge = Ptr::new(edge); }
pub fn move_to(&mut self, pos: Point3<f32>) { self.pos = pos; }
pub fn get_pos(& self) -> Point3<f32> { self.pos }
pub fn is_valid(& self) -> bool { self.edge.is_valid() }
pub fn get_edge(& self) -> Option<EdgeRc> { self.edge.upgrade() }
pub fn adjacent_verts(& self) -> VertAdjacentVertIterator {
VertAdjacentVertIterator::new(self.edge.clone())
}
pub fn adjacent_edges(& self) -> VertAdjacentEdgeIterator {
VertAdjacentEdgeIterator::new(self.edge.clone())
}
pub fn adjacent_faces(& self) -> VertAdjacentFaceIterator {
VertAdjacentFaceIterator::new(self.edge.clone())
}
}
impl PartialEq<Vert> for Vert {
fn eq(& self, other: & Vert) -> bool { self.id == other.id }
}
impl Eq for Vert {}
impl hash::Hash for Vert {
fn hash<H>(& self, state: &mut H) where H: hash::Hasher {
state.write_u32(self.id);
state.finish();
}
}