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spritebatch test system

Structs

SpriteBatch is a datastructure that handle all sprites that have the same texture. And make only 1 drawCall to draw them all. this way you can highly optimise data sended to GPU. You should use it in system where there is a lot’s of sprite that should be drawn with the same shaders and the same texture. SpriteBatch is a kind of collection that implement some iterator traits.
SpriteData is a structure representing transformation on a texture to become a sprite.

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