[−][src]Trait gtk::prelude::CellAreaExt
Required methods
fn activate<P: IsA<CellAreaContext>, Q: IsA<Widget>>(
&self,
context: &P,
widget: &Q,
cell_area: &Rectangle,
flags: CellRendererState,
edit_only: bool
) -> bool
&self,
context: &P,
widget: &Q,
cell_area: &Rectangle,
flags: CellRendererState,
edit_only: bool
) -> bool
fn activate_cell<P: IsA<Widget>, Q: IsA<CellRenderer>>(
&self,
widget: &P,
renderer: &Q,
event: &Event,
cell_area: &Rectangle,
flags: CellRendererState
) -> bool
&self,
widget: &P,
renderer: &Q,
event: &Event,
cell_area: &Rectangle,
flags: CellRendererState
) -> bool
fn add<P: IsA<CellRenderer>>(&self, renderer: &P)
fn add_focus_sibling<P: IsA<CellRenderer>, Q: IsA<CellRenderer>>(
&self,
renderer: &P,
sibling: &Q
)
&self,
renderer: &P,
sibling: &Q
)
fn apply_attributes<P: IsA<TreeModel>>(
&self,
tree_model: &P,
iter: &TreeIter,
is_expander: bool,
is_expanded: bool
)
&self,
tree_model: &P,
iter: &TreeIter,
is_expander: bool,
is_expanded: bool
)
fn attribute_connect<P: IsA<CellRenderer>>(
&self,
renderer: &P,
attribute: &str,
column: i32
)
&self,
renderer: &P,
attribute: &str,
column: i32
)
fn attribute_disconnect<P: IsA<CellRenderer>>(
&self,
renderer: &P,
attribute: &str
)
&self,
renderer: &P,
attribute: &str
)
fn attribute_get_column<P: IsA<CellRenderer>>(
&self,
renderer: &P,
attribute: &str
) -> i32
&self,
renderer: &P,
attribute: &str
) -> i32
fn cell_get_property<P: IsA<CellRenderer>>(
&self,
renderer: &P,
property_name: &str
) -> Value
&self,
renderer: &P,
property_name: &str
) -> Value
fn cell_set_property<P: IsA<CellRenderer>>(
&self,
renderer: &P,
property_name: &str,
value: &Value
)
&self,
renderer: &P,
property_name: &str,
value: &Value
)
fn copy_context<P: IsA<CellAreaContext>>(
&self,
context: &P
) -> Option<CellAreaContext>
&self,
context: &P
) -> Option<CellAreaContext>
fn create_context(&self) -> Option<CellAreaContext>
fn event<P: IsA<CellAreaContext>, Q: IsA<Widget>>(
&self,
context: &P,
widget: &Q,
event: &Event,
cell_area: &Rectangle,
flags: CellRendererState
) -> i32
&self,
context: &P,
widget: &Q,
event: &Event,
cell_area: &Rectangle,
flags: CellRendererState
) -> i32
fn focus(&self, direction: DirectionType) -> bool
fn foreach<P: FnMut(&CellRenderer) -> bool>(&self, callback: P)
fn foreach_alloc<P: IsA<CellAreaContext>, Q: IsA<Widget>, R: FnMut(&CellRenderer, &Rectangle, &Rectangle) -> bool>(
&self,
context: &P,
widget: &Q,
cell_area: &Rectangle,
background_area: &Rectangle,
callback: R
)
&self,
context: &P,
widget: &Q,
cell_area: &Rectangle,
background_area: &Rectangle,
callback: R
)
fn get_cell_allocation<P: IsA<CellAreaContext>, Q: IsA<Widget>, R: IsA<CellRenderer>>(
&self,
context: &P,
widget: &Q,
renderer: &R,
cell_area: &Rectangle
) -> Rectangle
&self,
context: &P,
widget: &Q,
renderer: &R,
cell_area: &Rectangle
) -> Rectangle
fn get_cell_at_position<P: IsA<CellAreaContext>, Q: IsA<Widget>>(
&self,
context: &P,
widget: &Q,
cell_area: &Rectangle,
x: i32,
y: i32
) -> (CellRenderer, Rectangle)
&self,
context: &P,
widget: &Q,
cell_area: &Rectangle,
x: i32,
y: i32
) -> (CellRenderer, Rectangle)
fn get_current_path_string(&self) -> Option<GString>
fn get_edit_widget(&self) -> Option<CellEditable>
fn get_edited_cell(&self) -> Option<CellRenderer>
fn get_focus_cell(&self) -> Option<CellRenderer>
fn get_focus_from_sibling<P: IsA<CellRenderer>>(
&self,
renderer: &P
) -> Option<CellRenderer>
&self,
renderer: &P
) -> Option<CellRenderer>
fn get_focus_siblings<P: IsA<CellRenderer>>(
&self,
renderer: &P
) -> Vec<CellRenderer>
&self,
renderer: &P
) -> Vec<CellRenderer>
fn get_preferred_height<P: IsA<CellAreaContext>, Q: IsA<Widget>>(
&self,
context: &P,
widget: &Q
) -> (i32, i32)
&self,
context: &P,
widget: &Q
) -> (i32, i32)
fn get_preferred_height_for_width<P: IsA<CellAreaContext>, Q: IsA<Widget>>(
&self,
context: &P,
widget: &Q,
width: i32
) -> (i32, i32)
&self,
context: &P,
widget: &Q,
width: i32
) -> (i32, i32)
fn get_preferred_width<P: IsA<CellAreaContext>, Q: IsA<Widget>>(
&self,
context: &P,
widget: &Q
) -> (i32, i32)
&self,
context: &P,
widget: &Q
) -> (i32, i32)
fn get_preferred_width_for_height<P: IsA<CellAreaContext>, Q: IsA<Widget>>(
&self,
context: &P,
widget: &Q,
height: i32
) -> (i32, i32)
&self,
context: &P,
widget: &Q,
height: i32
) -> (i32, i32)
fn get_request_mode(&self) -> SizeRequestMode
fn has_renderer<P: IsA<CellRenderer>>(&self, renderer: &P) -> bool
fn inner_cell_area<P: IsA<Widget>>(
&self,
widget: &P,
cell_area: &Rectangle
) -> Rectangle
&self,
widget: &P,
cell_area: &Rectangle
) -> Rectangle
fn is_activatable(&self) -> bool
fn is_focus_sibling<P: IsA<CellRenderer>, Q: IsA<CellRenderer>>(
&self,
renderer: &P,
sibling: &Q
) -> bool
&self,
renderer: &P,
sibling: &Q
) -> bool
fn remove<P: IsA<CellRenderer>>(&self, renderer: &P)
fn remove_focus_sibling<P: IsA<CellRenderer>, Q: IsA<CellRenderer>>(
&self,
renderer: &P,
sibling: &Q
)
&self,
renderer: &P,
sibling: &Q
)
fn render<P: IsA<CellAreaContext>, Q: IsA<Widget>>(
&self,
context: &P,
widget: &Q,
cr: &Context,
background_area: &Rectangle,
cell_area: &Rectangle,
flags: CellRendererState,
paint_focus: bool
)
&self,
context: &P,
widget: &Q,
cr: &Context,
background_area: &Rectangle,
cell_area: &Rectangle,
flags: CellRendererState,
paint_focus: bool
)
fn request_renderer<P: IsA<CellRenderer>, Q: IsA<Widget>>(
&self,
renderer: &P,
orientation: Orientation,
widget: &Q,
for_size: i32
) -> (i32, i32)
&self,
renderer: &P,
orientation: Orientation,
widget: &Q,
for_size: i32
) -> (i32, i32)
fn set_focus_cell<P: IsA<CellRenderer>>(&self, renderer: &P)
fn stop_editing(&self, canceled: bool)
fn connect_add_editable<F: Fn(&Self, &CellRenderer, &CellEditable, &Rectangle, TreePath) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_apply_attributes<F: Fn(&Self, &TreeModel, &TreeIter, bool, bool) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_focus_changed<F: Fn(&Self, &CellRenderer, TreePath) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_remove_editable<F: Fn(&Self, &CellRenderer, &CellEditable) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_edit_widget_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_edited_cell_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_focus_cell_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
Implementors
impl<O: IsA<CellArea>> CellAreaExt for O
[src]
fn activate<P: IsA<CellAreaContext>, Q: IsA<Widget>>(
&self,
context: &P,
widget: &Q,
cell_area: &Rectangle,
flags: CellRendererState,
edit_only: bool
) -> bool
[src]
&self,
context: &P,
widget: &Q,
cell_area: &Rectangle,
flags: CellRendererState,
edit_only: bool
) -> bool
fn activate_cell<P: IsA<Widget>, Q: IsA<CellRenderer>>(
&self,
widget: &P,
renderer: &Q,
event: &Event,
cell_area: &Rectangle,
flags: CellRendererState
) -> bool
[src]
&self,
widget: &P,
renderer: &Q,
event: &Event,
cell_area: &Rectangle,
flags: CellRendererState
) -> bool
fn add<P: IsA<CellRenderer>>(&self, renderer: &P)
[src]
fn add_focus_sibling<P: IsA<CellRenderer>, Q: IsA<CellRenderer>>(
&self,
renderer: &P,
sibling: &Q
)
[src]
&self,
renderer: &P,
sibling: &Q
)
fn apply_attributes<P: IsA<TreeModel>>(
&self,
tree_model: &P,
iter: &TreeIter,
is_expander: bool,
is_expanded: bool
)
[src]
&self,
tree_model: &P,
iter: &TreeIter,
is_expander: bool,
is_expanded: bool
)
fn attribute_connect<P: IsA<CellRenderer>>(
&self,
renderer: &P,
attribute: &str,
column: i32
)
[src]
&self,
renderer: &P,
attribute: &str,
column: i32
)
fn attribute_disconnect<P: IsA<CellRenderer>>(
&self,
renderer: &P,
attribute: &str
)
[src]
&self,
renderer: &P,
attribute: &str
)
fn attribute_get_column<P: IsA<CellRenderer>>(
&self,
renderer: &P,
attribute: &str
) -> i32
[src]
&self,
renderer: &P,
attribute: &str
) -> i32
fn cell_get_property<P: IsA<CellRenderer>>(
&self,
renderer: &P,
property_name: &str
) -> Value
[src]
&self,
renderer: &P,
property_name: &str
) -> Value
fn cell_set_property<P: IsA<CellRenderer>>(
&self,
renderer: &P,
property_name: &str,
value: &Value
)
[src]
&self,
renderer: &P,
property_name: &str,
value: &Value
)
fn copy_context<P: IsA<CellAreaContext>>(
&self,
context: &P
) -> Option<CellAreaContext>
[src]
&self,
context: &P
) -> Option<CellAreaContext>
fn create_context(&self) -> Option<CellAreaContext>
[src]
fn event<P: IsA<CellAreaContext>, Q: IsA<Widget>>(
&self,
context: &P,
widget: &Q,
event: &Event,
cell_area: &Rectangle,
flags: CellRendererState
) -> i32
[src]
&self,
context: &P,
widget: &Q,
event: &Event,
cell_area: &Rectangle,
flags: CellRendererState
) -> i32
fn focus(&self, direction: DirectionType) -> bool
[src]
fn foreach<P: FnMut(&CellRenderer) -> bool>(&self, callback: P)
[src]
fn foreach_alloc<P: IsA<CellAreaContext>, Q: IsA<Widget>, R: FnMut(&CellRenderer, &Rectangle, &Rectangle) -> bool>(
&self,
context: &P,
widget: &Q,
cell_area: &Rectangle,
background_area: &Rectangle,
callback: R
)
[src]
&self,
context: &P,
widget: &Q,
cell_area: &Rectangle,
background_area: &Rectangle,
callback: R
)
fn get_cell_allocation<P: IsA<CellAreaContext>, Q: IsA<Widget>, R: IsA<CellRenderer>>(
&self,
context: &P,
widget: &Q,
renderer: &R,
cell_area: &Rectangle
) -> Rectangle
[src]
&self,
context: &P,
widget: &Q,
renderer: &R,
cell_area: &Rectangle
) -> Rectangle
fn get_cell_at_position<P: IsA<CellAreaContext>, Q: IsA<Widget>>(
&self,
context: &P,
widget: &Q,
cell_area: &Rectangle,
x: i32,
y: i32
) -> (CellRenderer, Rectangle)
[src]
&self,
context: &P,
widget: &Q,
cell_area: &Rectangle,
x: i32,
y: i32
) -> (CellRenderer, Rectangle)
fn get_current_path_string(&self) -> Option<GString>
[src]
fn get_edit_widget(&self) -> Option<CellEditable>
[src]
fn get_edited_cell(&self) -> Option<CellRenderer>
[src]
fn get_focus_cell(&self) -> Option<CellRenderer>
[src]
fn get_focus_from_sibling<P: IsA<CellRenderer>>(
&self,
renderer: &P
) -> Option<CellRenderer>
[src]
&self,
renderer: &P
) -> Option<CellRenderer>
fn get_focus_siblings<P: IsA<CellRenderer>>(
&self,
renderer: &P
) -> Vec<CellRenderer>
[src]
&self,
renderer: &P
) -> Vec<CellRenderer>
fn get_preferred_height<P: IsA<CellAreaContext>, Q: IsA<Widget>>(
&self,
context: &P,
widget: &Q
) -> (i32, i32)
[src]
&self,
context: &P,
widget: &Q
) -> (i32, i32)
fn get_preferred_height_for_width<P: IsA<CellAreaContext>, Q: IsA<Widget>>(
&self,
context: &P,
widget: &Q,
width: i32
) -> (i32, i32)
[src]
&self,
context: &P,
widget: &Q,
width: i32
) -> (i32, i32)
fn get_preferred_width<P: IsA<CellAreaContext>, Q: IsA<Widget>>(
&self,
context: &P,
widget: &Q
) -> (i32, i32)
[src]
&self,
context: &P,
widget: &Q
) -> (i32, i32)
fn get_preferred_width_for_height<P: IsA<CellAreaContext>, Q: IsA<Widget>>(
&self,
context: &P,
widget: &Q,
height: i32
) -> (i32, i32)
[src]
&self,
context: &P,
widget: &Q,
height: i32
) -> (i32, i32)
fn get_request_mode(&self) -> SizeRequestMode
[src]
fn has_renderer<P: IsA<CellRenderer>>(&self, renderer: &P) -> bool
[src]
fn inner_cell_area<P: IsA<Widget>>(
&self,
widget: &P,
cell_area: &Rectangle
) -> Rectangle
[src]
&self,
widget: &P,
cell_area: &Rectangle
) -> Rectangle
fn is_activatable(&self) -> bool
[src]
fn is_focus_sibling<P: IsA<CellRenderer>, Q: IsA<CellRenderer>>(
&self,
renderer: &P,
sibling: &Q
) -> bool
[src]
&self,
renderer: &P,
sibling: &Q
) -> bool
fn remove<P: IsA<CellRenderer>>(&self, renderer: &P)
[src]
fn remove_focus_sibling<P: IsA<CellRenderer>, Q: IsA<CellRenderer>>(
&self,
renderer: &P,
sibling: &Q
)
[src]
&self,
renderer: &P,
sibling: &Q
)
fn render<P: IsA<CellAreaContext>, Q: IsA<Widget>>(
&self,
context: &P,
widget: &Q,
cr: &Context,
background_area: &Rectangle,
cell_area: &Rectangle,
flags: CellRendererState,
paint_focus: bool
)
[src]
&self,
context: &P,
widget: &Q,
cr: &Context,
background_area: &Rectangle,
cell_area: &Rectangle,
flags: CellRendererState,
paint_focus: bool
)
fn request_renderer<P: IsA<CellRenderer>, Q: IsA<Widget>>(
&self,
renderer: &P,
orientation: Orientation,
widget: &Q,
for_size: i32
) -> (i32, i32)
[src]
&self,
renderer: &P,
orientation: Orientation,
widget: &Q,
for_size: i32
) -> (i32, i32)
fn set_focus_cell<P: IsA<CellRenderer>>(&self, renderer: &P)
[src]
fn stop_editing(&self, canceled: bool)
[src]
fn connect_add_editable<F: Fn(&Self, &CellRenderer, &CellEditable, &Rectangle, TreePath) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_apply_attributes<F: Fn(&Self, &TreeModel, &TreeIter, bool, bool) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_focus_changed<F: Fn(&Self, &CellRenderer, TreePath) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_remove_editable<F: Fn(&Self, &CellRenderer, &CellEditable) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_edit_widget_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_edited_cell_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_focus_cell_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId