Structs§
- GstD3
D12Allocation Params - GstD3
D12Allocator - GstD3
D12Allocator Class - GstD3
D12Buffer Pool - GstD3
D12Buffer Pool Class - GstD3
D12Cmd Alloc - GstD3
D12Cmd Alloc Pool - GstD3
D12Cmd Alloc Pool Class - GstD3
D12Cmd Queue - GstD3
D12Cmd Queue Class - GstD3
D12Converter - GstD3
D12Converter Class - GstD3
D12Desc Heap - GstD3
D12Desc Heap Pool - GstD3
D12Desc Heap Pool Class - GstD3
D12Device - GstD3
D12Device Class - GstD3
D12Fence Data - GstD3
D12Fence Data Pool - GstD3
D12Fence Data Pool Class - GstD3
D12Format - GstD3
D12Frame Fence - GstD3
D12Memory - GstD3
D12Pool Allocator - GstD3
D12Pool Allocator Class - _Gst
D3D12 Allocator Private - _Gst
D3D12 Buffer Pool Private - _Gst
D3D12 CmdAlloc Pool Private - _Gst
D3D12 CmdQueue Private - _Gst
D3D12 Converter Private - _Gst
D3D12 Desc Heap Pool Private - _Gst
D3D12 Device Private - _Gst
D3D12 Fence Data Pool Private - _Gst
D3D12 Memory Private - _Gst
D3D12 Pool Allocator Private
Constants§
- D3D12_
FILTER_ ANISOTROPIC - D3D12_
FILTER_ MIN_ LINEAR_ MAG_ MIP_ POINT - D3D12_
FILTER_ MIN_ MAG_ LINEAR_ MIP_ POINT - D3D12_
FILTER_ MIN_ MAG_ MIP_ LINEAR - D3D12_
FILTER_ MIN_ MAG_ MIP_ POINT - GST_
CAPS_ FEATURE_ MEMORY_ D3D12_ MEMORY - GST_
D3D12_ ALLOCATION_ FLAG_ DEFAULT - GST_
D3D12_ CONVERTER_ ALPHA_ MODE_ PREMULTIPLIED - GST_
D3D12_ CONVERTER_ ALPHA_ MODE_ STRAIGHT - GST_
D3D12_ CONVERTER_ ALPHA_ MODE_ UNSPECIFIED - GST_
D3D12_ CONVERTER_ COLOR_ BALANCE_ DISABLED - GST_
D3D12_ CONVERTER_ COLOR_ BALANCE_ ENABLED - GST_
D3D12_ CONVERTER_ MIP_ GEN_ DISABLED - GST_
D3D12_ CONVERTER_ MIP_ GEN_ ENABLED - GST_
D3D12_ CONVERTER_ OPT_ COLOR_ BALANCE - GST_
D3D12_ CONVERTER_ OPT_ DEST_ ALPHA_ MODE - GST_
D3D12_ CONVERTER_ OPT_ GAMMA_ MODE - GST_
D3D12_ CONVERTER_ OPT_ MIP_ GEN - GST_
D3D12_ CONVERTER_ OPT_ PRIMARIES_ MODE - GST_
D3D12_ CONVERTER_ OPT_ PSO_ SAMPLE_ DESC_ COUNT - GST_
D3D12_ CONVERTER_ OPT_ PSO_ SAMPLE_ DESC_ QUALITY - GST_
D3D12_ CONVERTER_ OPT_ SAMPLER_ FILTER - GST_
D3D12_ CONVERTER_ OPT_ SRC_ ALPHA_ MODE - GST_
D3D12_ DEVICE_ HANDLE_ CONTEXT_ TYPE - GST_
D3D12_ FORMAT_ FLAG_ NONE - GST_
D3D12_ FORMAT_ FLAG_ OUTPUT_ UAV - GST_
D3D12_ FRAME_ MAP_ FLAG_ NONE - GST_
D3D12_ FRAME_ MAP_ FLAG_ RTV - GST_
D3D12_ FRAME_ MAP_ FLAG_ SRV - GST_
D3D12_ FRAME_ MAP_ FLAG_ UAV - GST_
D3D12_ MEMORY_ NAME - GST_
D3D12_ MEMORY_ TRANSFER_ NEED_ DOWNLOAD - GST_
D3D12_ MEMORY_ TRANSFER_ NEED_ UPLOAD - GST_
MAP_ D3D12 - GST_
MAP_ READ_ D3D12 - GST_
MAP_ WRITE_ D3D12
Functions§
- gst_
buffer_ ⚠pool_ config_ get_ d3d12_ allocation_ params - gst_
buffer_ ⚠pool_ config_ set_ d3d12_ allocation_ params - gst_
clear_ ⚠d3d12_ cmd_ alloc - gst_
clear_ ⚠d3d12_ desc_ heap - gst_
clear_ ⚠d3d12_ fence_ data - gst_
d3d12_ ⚠allocation_ params_ alignment - gst_
d3d12_ ⚠allocation_ params_ copy - gst_
d3d12_ ⚠allocation_ params_ free - gst_
d3d12_ ⚠allocation_ params_ get_ type - gst_
d3d12_ ⚠allocation_ params_ new - gst_
d3d12_ ⚠allocation_ params_ set_ array_ size - gst_
d3d12_ ⚠allocation_ params_ set_ heap_ flags - gst_
d3d12_ ⚠allocation_ params_ set_ mip_ levels - gst_
d3d12_ ⚠allocation_ params_ set_ resource_ flags - gst_
d3d12_ ⚠allocation_ params_ unset_ resource_ flags - gst_
d3d12_ ⚠allocator_ alloc - gst_
d3d12_ ⚠allocator_ alloc_ wrapped - gst_
d3d12_ ⚠allocator_ get_ type - gst_
d3d12_ ⚠allocator_ set_ active - gst_
d3d12_ ⚠buffer_ copy_ into - gst_
d3d12_ ⚠buffer_ pool_ get_ type - gst_
d3d12_ ⚠buffer_ pool_ new - gst_
d3d12_ ⚠buffer_ set_ fence - gst_
d3d12_ ⚠cmd_ alloc_ get_ handle - gst_
d3d12_ ⚠cmd_ alloc_ get_ type - gst_
d3d12_ ⚠cmd_ alloc_ pool_ acquire - gst_
d3d12_ ⚠cmd_ alloc_ pool_ get_ type - gst_
d3d12_ ⚠cmd_ alloc_ pool_ new - gst_
d3d12_ ⚠cmd_ alloc_ ref - gst_
d3d12_ ⚠cmd_ alloc_ unref - gst_
d3d12_ ⚠cmd_ queue_ drain - gst_
d3d12_ ⚠cmd_ queue_ execute_ command_ lists - gst_
d3d12_ ⚠cmd_ queue_ execute_ command_ lists_ full - gst_
d3d12_ ⚠cmd_ queue_ execute_ wait - gst_
d3d12_ ⚠cmd_ queue_ fence_ wait - gst_
d3d12_ ⚠cmd_ queue_ get_ completed_ value - gst_
d3d12_ ⚠cmd_ queue_ get_ fence_ handle - gst_
d3d12_ ⚠cmd_ queue_ get_ handle - gst_
d3d12_ ⚠cmd_ queue_ get_ type - gst_
d3d12_ ⚠cmd_ queue_ new - gst_
d3d12_ ⚠cmd_ queue_ set_ notify - gst_
d3d12_ ⚠context_ new - gst_
d3d12_ ⚠converter_ alpha_ mode_ get_ type - gst_
d3d12_ ⚠converter_ color_ balance_ get_ type - gst_
d3d12_ ⚠converter_ convert_ buffer - gst_
d3d12_ ⚠converter_ get_ type - gst_
d3d12_ ⚠converter_ mip_ gen_ get_ type - gst_
d3d12_ ⚠converter_ new - gst_
d3d12_ ⚠converter_ sampler_ filter_ get_ type - gst_
d3d12_ ⚠converter_ update_ blend_ state - gst_
d3d12_ ⚠create_ user_ token - gst_
d3d12_ ⚠desc_ heap_ get_ handle - gst_
d3d12_ ⚠desc_ heap_ get_ type - gst_
d3d12_ ⚠desc_ heap_ pool_ acquire - gst_
d3d12_ ⚠desc_ heap_ pool_ get_ type - gst_
d3d12_ ⚠desc_ heap_ pool_ new - gst_
d3d12_ ⚠desc_ heap_ ref - gst_
d3d12_ ⚠desc_ heap_ unref - gst_
d3d12_ ⚠device_ execute_ command_ lists - gst_
d3d12_ ⚠device_ fence_ wait - gst_
d3d12_ ⚠device_ get_ adapter_ handle - gst_
d3d12_ ⚠device_ get_ cmd_ queue - gst_
d3d12_ ⚠device_ get_ completed_ value - gst_
d3d12_ ⚠device_ get_ device_ handle - gst_
d3d12_ ⚠device_ get_ factory_ handle - gst_
d3d12_ ⚠device_ get_ fence_ handle - gst_
d3d12_ ⚠device_ get_ format - gst_
d3d12_ ⚠device_ get_ type - gst_
d3d12_ ⚠device_ is_ equal - gst_
d3d12_ ⚠device_ new - gst_
d3d12_ ⚠device_ new_ for_ adapter_ luid - gst_
d3d12_ ⚠device_ set_ fence_ notify - gst_
d3d12_ ⚠dxgi_ format_ to_ gst - gst_
d3d12_ ⚠ensure_ element_ data - gst_
d3d12_ ⚠ensure_ element_ data_ for_ adapter_ luid - gst_
d3d12_ ⚠fence_ data_ get_ type - gst_
d3d12_ ⚠fence_ data_ pool_ acquire - gst_
d3d12_ ⚠fence_ data_ pool_ get_ type - gst_
d3d12_ ⚠fence_ data_ pool_ new - gst_
d3d12_ ⚠fence_ data_ push - gst_
d3d12_ ⚠fence_ data_ ref - gst_
d3d12_ ⚠fence_ data_ unref - gst_
d3d12_ ⚠flush_ all_ devices - gst_
d3d12_ ⚠get_ copyable_ footprints - gst_
d3d12_ ⚠handle_ context_ query - gst_
d3d12_ ⚠handle_ set_ context - gst_
d3d12_ ⚠handle_ set_ context_ for_ adapter_ luid - gst_
d3d12_ ⚠luid_ to_ int64 - gst_
d3d12_ ⚠memory_ get_ d3d11_ texture - gst_
d3d12_ ⚠memory_ get_ fence - gst_
d3d12_ ⚠memory_ get_ nt_ handle - gst_
d3d12_ ⚠memory_ get_ plane_ count - gst_
d3d12_ ⚠memory_ get_ plane_ rectangle - gst_
d3d12_ ⚠memory_ get_ render_ target_ view_ heap - gst_
d3d12_ ⚠memory_ get_ resource_ handle - gst_
d3d12_ ⚠memory_ get_ shader_ resource_ view_ heap - gst_
d3d12_ ⚠memory_ get_ subresource_ index - gst_
d3d12_ ⚠memory_ get_ token_ data - gst_
d3d12_ ⚠memory_ get_ type - gst_
d3d12_ ⚠memory_ get_ unordered_ access_ view_ heap - gst_
d3d12_ ⚠memory_ init_ once - gst_
d3d12_ ⚠memory_ set_ fence - gst_
d3d12_ ⚠memory_ set_ token_ data - gst_
d3d12_ ⚠memory_ sync - gst_
d3d12_ ⚠pool_ allocator_ acquire_ memory - gst_
d3d12_ ⚠pool_ allocator_ get_ type - gst_
d3d12_ ⚠pool_ allocator_ new - gst_
is_ ⚠d3d12_ memory
Type Aliases§
- GstD3
D12Allocation Flags - GstD3
D12Allocator Private - GstD3
D12Buffer Pool Private - GstD3
D12Cmd Alloc Pool Private - GstD3
D12Cmd Queue Private - GstD3
D12Converter Alpha Mode - GstD3
D12Converter Color Balance - GstD3
D12Converter MipGen - GstD3
D12Converter Private - GstD3
D12Converter Sampler Filter - GstD3
D12Desc Heap Pool Private - GstD3
D12Device Private - GstD3
D12Fence Data Pool Private - GstD3
D12Format Flags - GstD3
D12Frame MapFlags - GstD3
D12Memory Private - GstD3
D12Memory Transfer - GstD3
D12Pool Allocator Private