[−][src]Enum grr::ShaderStage
Shader Stages.
Each Shader
has an associated stage in the pipeline.
See GraphicsPipelineDesc
for more details about graphics pipeline stages.
Variants
Vertex
Vertex stage.
TessellationControl
Tessellation (Control) stage.
TessellationEvaluation
Tessellation (Evaluation) stage.
Geometry
Geometry stage.
Fragment
Fragment stage.
Compute
Compute stage.
Trait Implementations
impl Copy for ShaderStage
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impl Clone for ShaderStage
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fn clone(&self) -> ShaderStage
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Debug for ShaderStage
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Auto Trait Implementations
impl Send for ShaderStage
impl Sync for ShaderStage
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,