[][src]Enum grr::Constant

pub enum Constant {
    U32(u32),
    F32(f32),
    Vec3([f32; 3]),
    Mat3x3([[f32; 3]; 3]),
    Mat4x4([[f32; 4]; 4]),
}

Uniform constant.

Small values which can be written directly by the API. No additional buffers and binding calls are required.

Example

GLSL: layout (location = 0) uniform mat4 u_perspective;

Variants

U32(u32)

32-bit unsigned integer.

F32(f32)

32-bit single precision floating point.

Vec3([f32; 3])

3 elements single precision floating point vector.

Mat3x3([[f32; 3]; 3])

3x3 elements single precision floating point matrix.

Mat4x4([[f32; 4]; 4])

4x4 elements single precision floating point matrix.

Auto Trait Implementations

impl Send for Constant

impl Sync for Constant

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.