pub fn difficulty_data_to_vector<T>(cursor: T) -> Vec<HeaderDifficultyInfo>Notable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
    A: Allocator
where
    T: IntoIterator<Item = HeaderDifficultyInfo>, 
Expand description

Converts an iterator of block difficulty data to more a more manageable vector and pads if needed (which will) only be needed for the first few blocks after genesis