1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
use crate::prelude::*;
use crate::Context;
use glow::HasContext;
use crate::Program;
use crate::FragmentShader;
use crate::VertexShader;
use crate::VertexArrayObject;
use crate::Framebuffer;
#[derive(Shrinkwrap)]
#[shrinkwrap(mutable)]
pub struct RasterProgram {
#[shrinkwrap(main_field)]
pub program : Program,
}
pub enum RasterGeometry {
Triangles = glow::TRIANGLES as isize,
Points = glow::POINTS as isize
}
impl RasterProgram {
pub fn new(context:&Context, fragment_shader:&FragmentShader, vertex_shader:&VertexShader) -> Result<Self, String> {
let program = Program::new(context);
let gl = context.gl_context();
unsafe {
gl.attach_shader(program.resource(), vertex_shader.resource());
gl.attach_shader(program.resource(), fragment_shader.resource());
gl.link_program(program.resource());
if !gl.get_program_link_status(program.resource()) {
return Err(gl.get_program_info_log(program.resource()))
}
}
Ok(Self {program})
}
pub(crate) fn use_(&self) {
unsafe {
self.gl.use_program(Some(self.resource()));
}
}
pub fn raster(&self, framebuffer: &Framebuffer, vertex_array_object: &VertexArrayObject, raster_geometry: RasterGeometry, n_vertices: u32) {
let gl = &self.gl;
unsafe {
framebuffer.bind();
self.use_();
vertex_array_object.bind();
gl.enable(glow::PROGRAM_POINT_SIZE);
let (width,height) = framebuffer.dimensions();
gl.viewport(0, 0, width as i32, height as i32);
gl.draw_arrays(raster_geometry as u32, 0, n_vertices as i32);
}
}
}