[−][src]Struct gpu::Framebuffer
A Framebuffer representation with optional color
, depth
and stencil
attachments.
Implementations
impl Framebuffer
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pub fn default(context: &Context) -> Self
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The default Framebuffer
created during the Context
creation.
pub fn new(
context: &Context,
color: Option<Texture2D>,
depth: Option<Texture2D>,
stencil: Option<Texture2D>
) -> Result<Self, String>
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context: &Context,
color: Option<Texture2D>,
depth: Option<Texture2D>,
stencil: Option<Texture2D>
) -> Result<Self, String>
Creates a new Framebuffer
with optional color
, depth
and stencil
.
pub fn dimensions(&self) -> (usize, usize)
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Gets the Framebuffer
's dimension.
pub fn color(&self) -> Option<&Texture2D>
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Returns the Texture2D
used as the ColorBuffer
if any.
Trait Implementations
impl Drop for Framebuffer
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Auto Trait Implementations
impl !RefUnwindSafe for Framebuffer
impl !Send for Framebuffer
impl !Sync for Framebuffer
impl Unpin for Framebuffer
impl UnwindSafe for Framebuffer
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,