[][src]Struct gpu::Framebuffer

pub struct Framebuffer { /* fields omitted */ }

A Framebuffer representation with optional color, depth and stencil attachments.

Implementations

impl Framebuffer[src]

pub fn default(context: &Context) -> Self[src]

The default Framebuffer created during the Context creation.

pub fn new(
    context: &Context,
    color: Option<Texture2D>,
    depth: Option<Texture2D>,
    stencil: Option<Texture2D>
) -> Result<Self, String>
[src]

Creates a new Framebuffer with optional color, depth and stencil.

pub fn dimensions(&self) -> (usize, usize)[src]

Gets the Framebuffer's dimension.

pub fn color(&self) -> Option<&Texture2D>[src]

Returns the Texture2D used as the ColorBuffer if any.

Trait Implementations

impl Drop for Framebuffer[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.