[−][src]Struct gpu::Texture2D
Methods
impl Texture2D
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pub fn get_dimension(&self) -> (usize, usize)
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pub fn get_width(&self) -> usize
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pub fn get_height(&self) -> usize
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pub fn allocate(dimension: (usize, usize), format: &TextureFormat) -> Self
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pub fn from_data<T>(
dimension: (usize, usize),
format: &TextureFormat,
data: &[T],
data_format: &TextureFormat
) -> Self
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dimension: (usize, usize),
format: &TextureFormat,
data: &[T],
data_format: &TextureFormat
) -> Self
pub fn reallocate(&mut self, dimension: (usize, usize), format: &TextureFormat)
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pub fn set_data<T>(
&mut self,
dimension: (usize, usize),
format: &TextureFormat,
data: &[T],
data_format: &TextureFormat
)
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&mut self,
dimension: (usize, usize),
format: &TextureFormat,
data: &[T],
data_format: &TextureFormat
)
pub fn get_data<T>(&self) -> Vec<T>
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Trait Implementations
impl Texture for Texture2D
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fn get_type(&self) -> u32
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fn get_format(&self) -> &TextureFormat
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impl Resource for Texture2D
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impl Drop for Texture2D
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Auto Trait Implementations
impl Send for Texture2D
impl Unpin for Texture2D
impl Sync for Texture2D
impl UnwindSafe for Texture2D
impl RefUnwindSafe for Texture2D
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,