Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_SRGB_TO_FLOAT_THRESHOLD
source · pub const D3D12_SRGB_TO_FLOAT_THRESHOLD: f32 = 0.04045; // 0.0404499993f32
pub const D3D12_SRGB_TO_FLOAT_THRESHOLD: f32 = 0.04045; // 0.0404499993f32