Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_SRGB_TO_FLOAT_OFFSET
source · pub const D3D12_SRGB_TO_FLOAT_OFFSET: f32 = 0.055; // 0.0549999997f32
pub const D3D12_SRGB_TO_FLOAT_OFFSET: f32 = 0.055; // 0.0549999997f32