Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_SO_NO_RASTERIZED_STREAM
source · pub const D3D12_SO_NO_RASTERIZED_STREAM: u32 = 0xffffffff; // 4_294_967_295u32
pub const D3D12_SO_NO_RASTERIZED_STREAM: u32 = 0xffffffff; // 4_294_967_295u32