Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_RESOURCE_STATE_STREAM_OUT
source · pub const D3D12_RESOURCE_STATE_STREAM_OUT: u32 = 0x100; // 256u32
pub const D3D12_RESOURCE_STATE_STREAM_OUT: u32 = 0x100; // 256u32