Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_RESOURCE_STATE_DEPTH_WRITE
source · pub const D3D12_RESOURCE_STATE_DEPTH_WRITE: u32 = 0x10; // 16u32
pub const D3D12_RESOURCE_STATE_DEPTH_WRITE: u32 = 0x10; // 16u32