Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_RESOURCE_STATE_COPY_SOURCE
source · pub const D3D12_RESOURCE_STATE_COPY_SOURCE: u32 = 0x800; // 2_048u32
pub const D3D12_RESOURCE_STATE_COPY_SOURCE: u32 = 0x800; // 2_048u32