Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_RESOURCE_BINDING_TIER_3
source · pub const D3D12_RESOURCE_BINDING_TIER_3: u32 = 3; // 3u32
pub const D3D12_RESOURCE_BINDING_TIER_3: u32 = 3; // 3u32