Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_RESOURCE_BINDING_TIER_2
source · pub const D3D12_RESOURCE_BINDING_TIER_2: u32 = 2; // 2u32
pub const D3D12_RESOURCE_BINDING_TIER_2: u32 = 2; // 2u32