Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_RESOURCE_BINDING_TIER_1
source · pub const D3D12_RESOURCE_BINDING_TIER_1: u32 = 1; // 1u32
pub const D3D12_RESOURCE_BINDING_TIER_1: u32 = 1; // 1u32