Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_MIP_LOD_RANGE_BIT_COUNT
source · pub const D3D12_MIP_LOD_RANGE_BIT_COUNT: u32 = 8; // 8u32
pub const D3D12_MIP_LOD_RANGE_BIT_COUNT: u32 = 8; // 8u32