Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_FTOU_INSTRUCTION_MIN_INPUT
source · pub const D3D12_FTOU_INSTRUCTION_MIN_INPUT: f32 = 0.0; // 0f32
pub const D3D12_FTOU_INSTRUCTION_MIN_INPUT: f32 = 0.0; // 0f32