Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_FLOAT_TO_SRGB_THRESHOLD
source · pub const D3D12_FLOAT_TO_SRGB_THRESHOLD: f32 = 0.0031308; // 0.00313080009f32
pub const D3D12_FLOAT_TO_SRGB_THRESHOLD: f32 = 0.0031308; // 0.00313080009f32