Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_FILTER_MAXIMUM_ANISOTROPIC
source · pub const D3D12_FILTER_MAXIMUM_ANISOTROPIC: u32 = 0x1d5; // 469u32
pub const D3D12_FILTER_MAXIMUM_ANISOTROPIC: u32 = 0x1d5; // 469u32