Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_DSV_FLAG_READ_ONLY_STENCIL
source · pub const D3D12_DSV_FLAG_READ_ONLY_STENCIL: u32 = 0x2; // 2u32
pub const D3D12_DSV_FLAG_READ_ONLY_STENCIL: u32 = 0x2; // 2u32