Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_DSV_FLAG_READ_ONLY_DEPTH
source · pub const D3D12_DSV_FLAG_READ_ONLY_DEPTH: u32 = 0x1; // 1u32
pub const D3D12_DSV_FLAG_READ_ONLY_DEPTH: u32 = 0x1; // 1u32