Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_DESCRIPTOR_HEAP_TYPE_RTV
source · pub const D3D12_DESCRIPTOR_HEAP_TYPE_RTV: u32 = 2; // 2u32
pub const D3D12_DESCRIPTOR_HEAP_TYPE_RTV: u32 = 2; // 2u32