Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_DEFAULT_STENCIL_READ_MASK
source · pub const D3D12_DEFAULT_STENCIL_READ_MASK: u32 = 0xff; // 255u32
pub const D3D12_DEFAULT_STENCIL_READ_MASK: u32 = 0xff; // 255u32