Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_DEFAULT_BLEND_FACTOR_BLUE
source · pub const D3D12_DEFAULT_BLEND_FACTOR_BLUE: f32 = 1.0; // 1f32
pub const D3D12_DEFAULT_BLEND_FACTOR_BLUE: f32 = 1.0; // 1f32