Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_CS_THREAD_GROUP_MAX_Z
source · pub const D3D12_CS_THREAD_GROUP_MAX_Z: u32 = 64; // 64u32
pub const D3D12_CS_THREAD_GROUP_MAX_Z: u32 = 64; // 64u32