Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX
source · pub const D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX: i32 = 10;
pub const D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX: i32 = 10;