Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_COLOR_WRITE_ENABLE_BLUE
source · pub const D3D12_COLOR_WRITE_ENABLE_BLUE: u32 = 4; // 4u32
pub const D3D12_COLOR_WRITE_ENABLE_BLUE: u32 = 4; // 4u32