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use std::prelude::v1::*; use crate::{ clock::{self}, state::keyed::KeyedStateStore, Jitter, RateLimiter, }; use futures_timer::Delay; use std::hash::Hash; #[cfg(feature = "std")] /// # Keyed rate limiters - `async`/`await` impl<K, S, C> RateLimiter<K, S, C> where K: Hash + Eq + Clone, S: KeyedStateStore<K>, C: clock::ReasonablyRealtime, { /// Asynchronously resolves as soon as the rate limiter allows it. /// /// When polled, the returned future either resolves immediately (in the case where the rate /// limiter allows it), or else triggers an asynchronous delay, after which the rate limiter /// is polled again. This means that the future might resolve at some later time (depending /// on what other measurements are made on the rate limiter). /// /// If multiple futures are dispatched against the rate limiter, it is advisable to use /// [`until_ready_with_jitter`](#method.until_ready_with_jitter), to avoid thundering herds. pub async fn until_key_ready(&self, key: &K) { self.until_key_ready_with_jitter(key, Jitter::NONE).await; } /// Asynchronously resolves as soon as the rate limiter allows it, with a randomized wait /// period. /// /// When polled, the returned future either resolves immediately (in the case where the rate /// limiter allows it), or else triggers an asynchronous delay, after which the rate limiter /// is polled again. This means that the future might resolve at some later time (depending /// on what other measurements are made on the rate limiter). /// /// This method allows for a randomized additional delay between polls of the rate limiter, /// which can help reduce the likelihood of thundering herd effects if multiple tasks try to /// wait on the same rate limiter. pub async fn until_key_ready_with_jitter(&self, key: &K, jitter: Jitter) { while let Err(negative) = self.check_key(key) { let delay = Delay::new(jitter + negative.wait_time_from(self.clock.now())); delay.await; } } }