[][src]Struct google_gamesmanagement1_management::AchievementMethods

pub struct AchievementMethods<'a, C, A> where
    C: 'a,
    A: 'a, 
{ /* fields omitted */ }

A builder providing access to all methods supported on achievement resources. It is not used directly, but through the GamesManagement hub.

Example

Instantiate a resource builder

extern crate hyper;
extern crate hyper_rustls;
extern crate yup_oauth2 as oauth2;
extern crate google_gamesmanagement1_management as gamesmanagement1_management;
 
use std::default::Default;
use oauth2::{Authenticator, DefaultAuthenticatorDelegate, ApplicationSecret, MemoryStorage};
use gamesmanagement1_management::GamesManagement;
 
let secret: ApplicationSecret = Default::default();
let auth = Authenticator::new(&secret, DefaultAuthenticatorDelegate,
                              hyper::Client::with_connector(hyper::net::HttpsConnector::new(hyper_rustls::TlsClient::new())),
                              <MemoryStorage as Default>::default(), None);
let mut hub = GamesManagement::new(hyper::Client::with_connector(hyper::net::HttpsConnector::new(hyper_rustls::TlsClient::new())), auth);
// Usually you wouldn't bind this to a variable, but keep calling *CallBuilders*
// like `reset(...)`, `reset_all(...)`, `reset_all_for_all_players(...)`, `reset_for_all_players(...)` and `reset_multiple_for_all_players(...)`
// to build up your call.
let rb = hub.achievements();

Methods

impl<'a, C, A> AchievementMethods<'a, C, A>[src]

pub fn reset_all_for_all_players(
    &self
) -> AchievementResetAllForAllPlayerCall<'a, C, A>
[src]

Create a builder to help you perform the following task:

Resets all draft achievements for all players. This method is only available to user accounts for your developer console.

pub fn reset_for_all_players(
    &self,
    achievement_id: &str
) -> AchievementResetForAllPlayerCall<'a, C, A>
[src]

Create a builder to help you perform the following task:

Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.

Arguments

  • achievementId - The ID of the achievement used by this method.

pub fn reset(&self, achievement_id: &str) -> AchievementResetCall<'a, C, A>[src]

Create a builder to help you perform the following task:

Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

Arguments

  • achievementId - The ID of the achievement used by this method.

pub fn reset_multiple_for_all_players(
    &self,
    request: AchievementResetMultipleForAllRequest
) -> AchievementResetMultipleForAllPlayerCall<'a, C, A>
[src]

Create a builder to help you perform the following task:

Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.

Arguments

  • request - No description provided.

pub fn reset_all(&self) -> AchievementResetAllCall<'a, C, A>[src]

Create a builder to help you perform the following task:

Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.

Trait Implementations

impl<'a, C, A> MethodsBuilder for AchievementMethods<'a, C, A>[src]

Auto Trait Implementations

impl<'a, C, A> !Send for AchievementMethods<'a, C, A>

impl<'a, C, A> Unpin for AchievementMethods<'a, C, A>

impl<'a, C, A> !Sync for AchievementMethods<'a, C, A>

impl<'a, C, A> !UnwindSafe for AchievementMethods<'a, C, A>

impl<'a, C, A> !RefUnwindSafe for AchievementMethods<'a, C, A>

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Typeable for T where
    T: Any

fn get_type(&self) -> TypeId

Get the TypeId of this object.