Struct google_gamesmanagement1_management::PlayerMethods
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[src]
pub struct PlayerMethods<'a, C, A> where C: 'a, A: 'a { /* fields omitted */ }
A builder providing access to all methods supported on player resources.
It is not used directly, but through the GamesManagement
hub.
Example
Instantiate a resource builder
extern crate hyper; extern crate yup_oauth2 as oauth2; extern crate google_gamesmanagement1_management as gamesmanagement1_management; use std::default::Default; use oauth2::{Authenticator, DefaultAuthenticatorDelegate, ApplicationSecret, MemoryStorage}; use gamesmanagement1_management::GamesManagement; let secret: ApplicationSecret = Default::default(); let auth = Authenticator::new(&secret, DefaultAuthenticatorDelegate, hyper::Client::new(), <MemoryStorage as Default>::default(), None); let mut hub = GamesManagement::new(hyper::Client::new(), auth); // Usually you wouldn't bind this to a variable, but keep calling *CallBuilders* // like `hide(...)` and `unhide(...)` // to build up your call. let rb = hub.players();
Methods
impl<'a, C, A> PlayerMethods<'a, C, A>
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fn hide(&self,
application_id: &str,
player_id: &str)
-> PlayerHideCall<'a, C, A>
application_id: &str,
player_id: &str)
-> PlayerHideCall<'a, C, A>
Create a builder to help you perform the following task:
Hide the given player's leaderboard scores from the given application. This method is only available to user accounts for your developer console.
Arguments
applicationId
- The application ID from the Google Play developer console.playerId
- A player ID. A value of me may be used in place of the authenticated player's ID.
fn unhide(&self,
application_id: &str,
player_id: &str)
-> PlayerUnhideCall<'a, C, A>
application_id: &str,
player_id: &str)
-> PlayerUnhideCall<'a, C, A>
Create a builder to help you perform the following task:
Unhide the given player's leaderboard scores from the given application. This method is only available to user accounts for your developer console.
Arguments
applicationId
- The application ID from the Google Play developer console.playerId
- A player ID. A value of me may be used in place of the authenticated player's ID.