Struct google_gamesconfiguration1_configuration::AchievementConfiguration[][src]

pub struct AchievementConfiguration {
    pub achievement_type: Option<String>,
    pub steps_to_unlock: Option<i32>,
    pub kind: Option<String>,
    pub initial_state: Option<String>,
    pub token: Option<String>,
    pub draft: Option<AchievementConfigurationDetail>,
    pub published: Option<AchievementConfigurationDetail>,
    pub id: Option<String>,
}

This is a JSON template for an achievement configuration resource.

Activities

This type is used in activities, which are methods you may call on this type or where this type is involved in. The list links the activity name, along with information about where it is used (one of request and response).

Fields

The type of the achievement. Possible values are:

  • "STANDARD" - Achievement is either locked or unlocked.
  • "INCREMENTAL" - Achievement is incremental.

Steps to unlock. Only applicable to incremental achievements.

Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.

The initial state of the achievement. Possible values are:

  • "HIDDEN" - Achievement is hidden.
  • "REVEALED" - Achievement is revealed.
  • "UNLOCKED" - Achievement is unlocked.

The token for this resource.

The draft data of the achievement.

The read-only published data of the achievement.

The ID of the achievement.

Trait Implementations

impl Default for AchievementConfiguration
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Returns the "default value" for a type. Read more

impl Clone for AchievementConfiguration
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for AchievementConfiguration
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Formats the value using the given formatter. Read more

impl RequestValue for AchievementConfiguration
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impl Resource for AchievementConfiguration
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impl ResponseResult for AchievementConfiguration
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Auto Trait Implementations