Struct google_games1::TurnBasedMatchTurn[][src]

pub struct TurnBasedMatchTurn {
    pub kind: Option<String>,
    pub pending_participant_id: Option<String>,
    pub data: Option<TurnBasedMatchDataRequest>,
    pub match_version: Option<i32>,
    pub results: Option<Vec<ParticipantResult>>,
}

This is a JSON template for the object representing a turn.

Activities

This type is used in activities, which are methods you may call on this type or where this type is involved in. The list links the activity name, along with information about where it is used (one of request and response).

Fields

Uniquely identifies the type of this resource. Value is always the fixed string games#turnBasedMatchTurn.

The ID of the participant who should take their turn next. May be set to the current player's participant ID to update match state without changing the turn. If not set, the match will wait for other player(s) to join via automatching; this is only valid if automatch criteria is set on the match with remaining slots for automatched players.

The shared game state data after the turn is over.

The version of this match: an increasing counter, used to avoid out-of-date updates to the match.

The match results for the participants in the match.

Trait Implementations

impl Default for TurnBasedMatchTurn
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Returns the "default value" for a type. Read more

impl Clone for TurnBasedMatchTurn
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for TurnBasedMatchTurn
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Formats the value using the given formatter. Read more

impl RequestValue for TurnBasedMatchTurn
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Auto Trait Implementations