Struct google_games1::RoomAutoMatchingCriteria [−][src]
pub struct RoomAutoMatchingCriteria { pub kind: Option<String>, pub min_auto_matching_players: Option<i32>, pub exclusive_bitmask: Option<String>, pub max_auto_matching_players: Option<i32>, }
This is a JSON template for a room auto-match criteria object.
This type is not used in any activity, and only used as part of another schema.
Fields
kind: Option<String>
Uniquely identifies the type of this resource. Value is always the fixed string games#roomAutoMatchingCriteria.
min_auto_matching_players: Option<i32>
The minimum number of players that should be added to the room by auto-matching.
exclusive_bitmask: Option<String>
A bitmask indicating when auto-matches are valid. When ANDed with other exclusive bitmasks, the result must be zero. Can be used to support exclusive roles within a game.
max_auto_matching_players: Option<i32>
The maximum number of players that should be added to the room by auto-matching.
Trait Implementations
impl Default for RoomAutoMatchingCriteria
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impl Default for RoomAutoMatchingCriteria
fn default() -> RoomAutoMatchingCriteria
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fn default() -> RoomAutoMatchingCriteria
Returns the "default value" for a type. Read more
impl Clone for RoomAutoMatchingCriteria
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impl Clone for RoomAutoMatchingCriteria
fn clone(&self) -> RoomAutoMatchingCriteria
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fn clone(&self) -> RoomAutoMatchingCriteria
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for RoomAutoMatchingCriteria
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impl Debug for RoomAutoMatchingCriteria
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Part for RoomAutoMatchingCriteria
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impl Part for RoomAutoMatchingCriteria
Auto Trait Implementations
impl Send for RoomAutoMatchingCriteria
impl Send for RoomAutoMatchingCriteria
impl Sync for RoomAutoMatchingCriteria
impl Sync for RoomAutoMatchingCriteria