[][src]Struct google_games1::EventUpdateResponse

pub struct EventUpdateResponse {
    pub player_events: Option<Vec<PlayerEvent>>,
    pub batch_failures: Option<Vec<EventBatchRecordFailure>>,
    pub kind: Option<String>,
    pub event_failures: Option<Vec<EventRecordFailure>>,

This is a JSON template for an event period update resource.


This type is used in activities, which are methods you may call on this type or where this type is involved in. The list links the activity name, along with information about where it is used (one of request and response).


player_events: Option<Vec<PlayerEvent>>

The current status of any updated events

batch_failures: Option<Vec<EventBatchRecordFailure>>

Any batch-wide failures which occurred applying updates.

kind: Option<String>

Uniquely identifies the type of this resource. Value is always the fixed string games#eventUpdateResponse.

event_failures: Option<Vec<EventRecordFailure>>

Any failures updating a particular event.

Trait Implementations

impl ResponseResult for EventUpdateResponse[src]

impl Default for EventUpdateResponse[src]

impl Clone for EventUpdateResponse[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Debug for EventUpdateResponse[src]

impl Serialize for EventUpdateResponse[src]

impl<'de> Deserialize<'de> for EventUpdateResponse[src]

Auto Trait Implementations

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impl<T> From<T> for T[src]

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