[−][src]Enum golem::TextureWrap
How the texture should wrap if a sample is outside the edge
Variants
Repeat as though the texture was endlessly tiled
Choose the closest sample in the texture
Repeat as though the texture was endlessly tiled, but flipping each time
Trait Implementations
impl Clone for TextureWrap
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fn clone(&self) -> TextureWrap
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fn clone_from(&mut self, source: &Self)
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impl Copy for TextureWrap
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impl Debug for TextureWrap
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impl Eq for TextureWrap
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impl Hash for TextureWrap
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fn hash<__H: Hasher>(&self, state: &mut __H)
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fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl PartialEq<TextureWrap> for TextureWrap
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fn eq(&self, other: &TextureWrap) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl StructuralEq for TextureWrap
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impl StructuralPartialEq for TextureWrap
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Auto Trait Implementations
impl RefUnwindSafe for TextureWrap
impl Send for TextureWrap
impl Sync for TextureWrap
impl Unpin for TextureWrap
impl UnwindSafe for TextureWrap
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,